For a hot second I thought this was a take on the endwalker combat design because it does kind of turn into RNG with how it works in savage. One person forgets to mit and everyone dies, or one person so much gets touched by something and dies.


For a hot second I thought this was a take on the endwalker combat design because it does kind of turn into RNG with how it works in savage. One person forgets to mit and everyone dies, or one person so much gets touched by something and dies.
Can't really call that RNG, it's just player failure. Is it boring design? Sure, but it can still be prevented by just playing correctly.
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