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  1. #1
    Player
    Omedon's Avatar
    Join Date
    Sep 2013
    Posts
    402
    Character
    Sindyr Ashreynason
    World
    Mateus
    Main Class
    Samurai Lv 90

    Can someone please idiot-proof Svarbhanu?

    Third dungeon. Final boss. I'm going on ten pulls over two daily play sessions, and I just... I promise I'm not as bad as this fight makes me look, but I can't decode this fight's mechanics. I'm playing my main job, Samurai. There's a phase that sometimes happens early, usually later, where I just can't parse where I'm supposed to stand. Sometimes it seems red is right, sometimes blue, and often a late wipe happens with multiple successive "move or die" mechanics.


    I'm sorry if this has been covered elsewhere, but I have to tunnelvision any and all FFXIV media consumption to avoid spoilers, but this seems a dead stop to my progress and I needed to risk talking to the community. Also because I'm so tunnelvisioned "getting carried" by live people isn't really much of an option either. Probably not gonna get this down before I go to work again so I'll have another day to read guides and hope something clicks.

    I just don't get it.

    (Edit) UPDATE:

    Quote Originally Posted by Omedon View Post
    So I'm back at this fight as alt-job leveling content, and I'm literally still one major epiphany away from, like... "getting" one, JUST ONE mechanic that constantly kills me except the times that "I don't know how I lived but I still don't get it" kinda RNG happens.

    Now that I can look outside the tunnel of spoilers (not that I intend to spoil anything here but like, I was WAAAY sequestered when I started this thread, youtube locked down, the whole deal), and so not in a hurry, I can take the time to use the names of the mechanics to talk about what I'm having trouble with:

    It's the final and "repeat until dead" incarnation of Aetherial disruption.

    -I know to go the opposite color/symbol of what shows up in the middle of the screen.
    -I know to make room for knockback when it gets added (now leveling a job that doesn't have arms length so this is a consideration again) so as to not get DoT'ed at the edge, AND to make sure I only travel within the proper color.
    -I know to observe the spread effect that messes severely with the anti-knockback placement

    I do all of this, and after the spread meteor hits, a SECOND meteor is the thing that kills me. Always. When I die it's always this second hit. I look for tells outside the arena, I don't see them like I do in the "crumbling sky" phase, but every single guide says there's another version of crumbling sky that happens in this final mutation of aetherial disruption... I just can't see the tells, and so I run the boss until RNG doesn't drop that second hit on me. That's the only way I win.

    What are the tells? I've completed this place a grand total of twice and always after at least 5 pulls. It was 20ish my first time. I've literally timed this dungeon out on this boss. It's this ONE thing. I'm one "epiphany" away from being able to rely on completing this dungeon, but I haven't crossed that line yet and it's frustrating as hell!
    FINAL EDIT!

    Quote Originally Posted by Omedon View Post
    I HAVE HAD THE EPIPHANY!

    It's the timing! I know there are a LOT of mechanics the higher you go where it looks like "there's nowhere that isn't orange," but it's about the order of explosions. This is one of those! It finally hit me that there's a significant delay between when the spread mechanic starts its tell, the knockback goes off, then you have seconds to execute the spread! I was often getting DOT'ed because I felt I couldn't go right into the center because "it says spread, I have to spread," but you don't until AFTER the knockback! It's a thin window but so is every overlapping mechanic, this is just a different version of it! It's the timing, that's the key!
    (1)
    Last edited by Omedon; 12-26-2021 at 01:40 PM.

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Do it with a trust, they show you where to stand.

    but the color thats bad is the one that glows in the middle of your screen.
    (16)

  3. #3
    Player
    Omedon's Avatar
    Join Date
    Sep 2013
    Posts
    402
    Character
    Sindyr Ashreynason
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Do it with a trust, they show you where to stand.

    but the color thats bad is the one that glows in the middle of your screen.
    I am with trusts, but your second line is new info, thank you.

    The problem with trusts is spread mechanics.
    (0)

  4. #4
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Omedon View Post
    Third dungeon. It's in Raz-at-han. Final boss. I'm going on ten pulls over two daily play sessions, and I just... I promise I'm not as bad as this fight makes me look, but I can't decode this fight's mechanics. I'm playing my main job, Samurai. There's a phase that sometimes happens early, usually later, where I just can't parse where I'm supposed to stand. Sometimes it seems red is right, sometimes blue, and often a late wipe happens with multiple successive "move or die" mechanics.
    You always stand or get knocked back into the opposite color that flashes on your screen. If it's easier to notice, each color has an accompanying shape (red = circle and blue = triangle). So circle/red stands in triangle/blue and vice versa. Additionaly, you can Arm's Length the knockback.
    (7)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #5
    Player
    Omedon's Avatar
    Join Date
    Sep 2013
    Posts
    402
    Character
    Sindyr Ashreynason
    World
    Mateus
    Main Class
    Samurai Lv 90
    Twelve pulls. It's often the second hit. I THINK the color lanes I'm starting to get, it's the fire that falls after the lane hit. Are the shapes also bad? Like should I not be IN the circle or square? This is... wholly demoralizing.
    (0)

  6. #6
    Player
    Xaruko_Nexume's Avatar
    Join Date
    Jun 2021
    Posts
    671
    Character
    Xaruko Solo
    World
    Seraph
    Main Class
    Red Mage Lv 90
    I wiped more to this boss more than any other I have encountered in the game yet. Bear in mind ive only been playing a few months. I also struggle to understand the mechanic. I was unable to complete it with trusts. So I joined a group of players as RDM. Me and the SGE healer both just could not comprehend it. We just kept taking turns raising each other and finished the dungeon with 9+ minutes left. It was awful. Not asking for a nerf. I just don't understand the blocks and their colors. It was very embarrassing.
    (3)

  7. #7
    Player
    Omedon's Avatar
    Join Date
    Sep 2013
    Posts
    402
    Character
    Sindyr Ashreynason
    World
    Mateus
    Main Class
    Samurai Lv 90
    It's the meteor hit. Feels like "game decides you die now" RNG. I don't know how to predict it. I have the lanes pretty much solved. The meteor that follows I just. It's every wipe. Every time now. 15 pulls.
    (1)

  8. #8
    Player
    Xaruko_Nexume's Avatar
    Join Date
    Jun 2021
    Posts
    671
    Character
    Xaruko Solo
    World
    Seraph
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Omedon View Post
    It's the meteor hit. Feels like "game decides you die now" RNG. I don't know how to predict it. I have the lanes pretty much solved. The meteor that follows I just. It's every wipe. Every time now. 15 pulls.
    Oh that parts not even the part I struggle with. Look at the boss in the sky, and go stand where the fireballs arent targetting.
    (1)

  9. #9
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Look to where the boss vanishes. Rocks appear in the sky, stand where the rock doesn't show up (in lane).

    So if you see X O X X. Stand in the second lane. When they come down they'll leave some AoE markers, when you pick your next lane also aim yourself to not stand in the AoEs . If you're on the far side you should probably proactively move more center, when safe, so you can reach each lane faster.
    (1)

  10. #10
    Player
    Hiragawa's Avatar
    Join Date
    Oct 2013
    Posts
    87
    Character
    Quin'ra Polaani
    World
    Cactuar
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Omedon View Post
    It's the meteor hit. Feels like "game decides you die now" RNG. I don't know how to predict it. I have the lanes pretty much solved. The meteor that follows I just. It's every wipe. Every time now. 15 pulls.
    I've had zero issues with the meteor hit myself, for some reason I'm just able to visualize it before it hits and move properly. It also helps if you start moving as soon as the first one hits as with most mechanics. BUT: My mate said he ran it enough that he figured out that the following meteors always hit two spaces away from the previous ones. Perhaps that will help you out some?

    As for the colours yeah, as others have said, when the screen glows red don't stand on red, when it glows blue, get off blue. The shapes inside the colours are the same as the shape's inside that same colour on the floor as well. It's a bit of a visual spin on the mechanic from the 83 trial.
    (1)

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