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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Renathras View Post
    There's zero logic to do this [Ty's spitball compromise of revamping Classes to be non-optimal but generally viable easier options] as opposed to just adding a new Job.
    I don't think there's much point in revamping Classes just to produce an Easy Mode option, but I sure as hell don't want to give rip the Elemental aspects out of WHM just to then hand them over to some new job.

    That'd make no more sense than to make a new Card Dealer, Time Mage, and/or Planar Mage and then ask why AST feels cheated when all its motifs have been given over to those.

    That said, I do think there are definite lucrative results possible from revamping Classes in terms of world-building and giving players a sense of customization that is sorely lacking from this game -- which is increasingly less a about creating a role for oneself as just being playing the one given to you, with only N jobs' (often barely-differed) shades on that experience.


    I'd want ambitious Class revamps that try to do all that could provide, but I don't much care for building in a simplified/easy mode just so that some players can better pretend they're not holding others back by maxing out a lower ceiling instead of producing the same throughput via a middling performance with a higher ceiling job.

    (And if the same amount of effort, +/- how much better or worse this or that job clicks for this player, does not result in roughly the same performance, then you have an imbalance that hurts freedom of choice, thereby having effectively done the opposite of what the additional options were intended to do.)
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    Last edited by Shurrikhan; 08-04-2023 at 07:12 AM.