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  1. #11
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,893
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Classic War main gatekeeping other tanks with a demeaning attitude.
    Ignoring that Dark Knight was my main for 2 years and I have mained Paladin before that. My alt is a Gunbreaker...

    But again, why is it in place when none of the others have a comparable mechanic?
    Uniqueness? It's posts like this that lead to classes being clones of eachother.
    (4)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #12
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    the question shouldn't be "why does TBN work the way it does?", it's "why is DRK such a shallow and terribly designed job that the only thing it had going for it up until 6.4 was damage?".
    (7)

  3. #13
    Player
    Syln's Avatar
    Join Date
    Aug 2015
    Posts
    654
    Character
    Saya Finwel
    World
    Omega
    Main Class
    Gladiator Lv 90
    Enhancement ? like merging is with oblation (effect and fx), adding a charge and getting rid of the mp cost ? Sure why not :3
    (1)

  4. #14
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by GoatOfWar View Post
    Jank is not class identity.
    And if you think it is, what sort of jank would you propose the other tanks should have to deal with that makes them not want to press their buttons?
    I propose that we should stop giving X to Y job just because Z job has X too, this applies for both skills, mechanics or even jank in this case.

    For real, why do you think TBN is such a problem? Yes, it's riskier than other tanks. So what? In normal content, if you lose potency it's because incoming damage is too low, but it's normal content, it doesn't even matter. In savage, if it doesn't pop, than that's purely your fault. Ask yourself, what audience would want this change?

    I'm not saying that TBN isn't problematic, but it can be fixed, make refund based on incoming damage while ignoring mits or something like that, instead of just straight up removing all risks involved, which would make it yet another HoC/Bloodwhetting/Shelltron.

    And since we're talking about tank jank, don't forget GNB exists. GNB already has jank in form of bloated continuation window, which makes using mits inside it pretty janky. Let's be real, Continuation is just set of bloated oGCDs, and there is no reason why this potency couldn't be in included in the Gnashing combo/Burst Strike. But guess what, it seems that GNB players do prefer this jank over just having Gnashing fang being boring 1-1-1. Just because something is janky, it doesn't mean that it outweights the positives.
    (4)

  5. #15
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,039
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by VentVanitas View Post
    the question shouldn't be "why does TBN work the way it does?", it's "why is DRK such a shallow and terribly designed job that the only thing it had going for it up until 6.4 was damage?".
    >This

    The entire Job needs changing
    1. Lean into the "Magic tank aspect" of dark knight visually. RN its just angry edgy sword play with a pet that no one likes.
    2. Let it have a unique rotation that isn't warrior with OCGD spam.
    3. Improve on abilities like Dark Mind (which is just a cooldown thats really good for raid content but useless in casual content for some reason), TBN? Sure changes can be made i guess. Obviously its fine to keep its kit different from other tanks but stuff like "only reducing magic damage" is such a weird way to stand out.
    (0)

  6. #16
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Deo14 View Post
    I propose that we should stop giving X to Y job just because Z job has X too, this applies for both skills, mechanics or even jank in this case.

    For real, why do you think TBN is such a problem? Yes, it's riskier than other tanks. So what? In normal content, if you lose potency it's because incoming damage is too low, but it's normal content, it doesn't even matter. In savage, if it doesn't pop, than that's purely your fault. Ask yourself, what audience would want this change?

    I'm not saying that TBN isn't problematic, but it can be fixed, make refund based on incoming damage while ignoring mits or something like that, instead of just straight up removing all risks involved, which would make it yet another HoC/Bloodwhetting/Shelltron.

    And since we're talking about tank jank, don't forget GNB exists. GNB already has jank in form of bloated continuation window, which makes using mits inside it pretty janky. Let's be real, Continuation is just set of bloated oGCDs, and there is no reason why this potency couldn't be in included in the Gnashing combo/Burst Strike. But guess what, it seems that GNB players do prefer this jank over just having Gnashing fang being boring 1-1-1. Just because something is janky, it doesn't mean that it outweights the positives.
    Jank does not make the game inherently more enjoyable. Nor should jank define a job.
    Put all of War's mits on GCD and watch the forums burn. But hey, it would certainly be unique.
    TBN is not inherently more powerful than the other tank mits, why does it need the jank?
    (1)
    Last edited by GoatOfWar; 08-04-2023 at 09:29 PM.

  7. #17
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Jank that has upsides or is a tradeoff for a stronger ability is fine. Back in Shb the short CD mitigations of the other tanks were rather weak so to a degree it made sense for TBN to be this janky. But all the quick mits from the other tanks got buffed to ridiculous degrees. Now the jank has no more upsides, only downsides.
    (3)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  8. #18
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by GoatOfWar View Post
    Jank does not make the game inherently more enjoyable. Nor should jank define a job.
    Put all of War's mits on GCD and watch the forums burn. But hey, it would certainly be unique.
    TBN is not inherently more powerful than the other tank mits, why does it need the jank?
    Why are you thinking about TBN, HoC, Shelltron and Blodowhetting in an echo chamber? There is more stuff to each job.

    DRK has janky TBN, but PLD has janky cover, gauge being filled only in melee and Requiescat+FoF shenanigans, GNB has janky continuation, WAR has (or used to have, not sure if it's still a thing) jank with Holmgang and the chain.

    So do you want to apply double standards and make DRK regen mana only in melee range and similar?
    (2)

  9. #19
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,677
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Keep TBN as is. It refunds your MP spent 1:1 if used correctly for a significant shield as a gain.

    I'd rather see 15s TBN with MP cost and refunding it than removing the mp cost and refund and/or the short cooldown.

    If the worry is that nauseating notion of "it is a dps loss if used too much anyway", let us stack more Dark Arts or something. Or maybe the potential dps loss is not significant enough over actually making good use of the cooldown so DRK can mitigate attacks at different intervals and plan more independently from ither tanks with their 22-25s CD.

    Or if we complain about sustain, page 1 has a good suggestion.
    (4)

  10. #20
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    If you want to play warrior it's right there. If you don't, why try and make dark knight even closer to it? The 5.0 changes were bad enough without sanding away the last bit of skill expression dark knight has.
    (3)

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