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  1. #1
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,730
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Keep TBN as is. It refunds your MP spent 1:1 if used correctly for a significant shield as a gain.

    I'd rather see 15s TBN with MP cost and refunding it than removing the mp cost and refund and/or the short cooldown.

    If the worry is that nauseating notion of "it is a dps loss if used too much anyway", let us stack more Dark Arts or something. Or maybe the potential dps loss is not significant enough over actually making good use of the cooldown so DRK can mitigate attacks at different intervals and plan more independently from ither tanks with their 22-25s CD.

    Or if we complain about sustain, page 1 has a good suggestion.
    (4)

  2. #2
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    If you want to play warrior it's right there. If you don't, why try and make dark knight even closer to it? The 5.0 changes were bad enough without sanding away the last bit of skill expression dark knight has.
    (3)

  3. #3
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,491
    Character
    Alondite Ragnell
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    TBN without an mp cost or dark arts stack would just be thrill of battle.
    (1)

  4. #4
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,730
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Oizen View Post
    TBN without an mp cost or dark arts stack would just be thrill of battle.
    Be careful, you will scare Warriors if you tell them theirs is 5% less.
    (1)

  5. #5
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,249
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Add a regen to it when it pops. Drk substantially needs more self healing. Odd because drk has, historically been a class in the ff series most associated with hp draining.
    (0)

  6. #6
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    Quote Originally Posted by Oizen View Post
    TBN without an mp cost or dark arts stack would just be thrill of battle.
    And yet, if we take the general comments in this thread, it would make battle less thrilling.

    Glibness done. Question though about changes. One of the suggested problems was that party members throwing mitigation on you could throw off your timing. I'm not certain if it could be done (and double uncertain if it could be done without hurting Adlo and the like as collateral damage) but would making it so TBN's shield took flat unmitigated damage help or hurt? Assuming it had it's numbers modified to account for lacking any buffs or the like.
    (0)

  7. #7
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,055
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    I think what would help Dark Knight is how the Dark Knight job operated in Final Fantasy IV and other Final Fantasy games where its skillset dramatically boosts its Strength, but sacrificing HP.

    Its other rotation can then be used to heal itself and use its exclusive mitigation to keep itself alive while recovering the lost Hit Points. Basically make the Dark Knight have risky reward for High DPS in comparison to other tanks that have a constant safety cushion.

    Also give it filler low level black magic spells as side-damage while the other skills cooldown.


    While yes my idea would make DRK have the highest DPS for a Tank, but it comes at a very risky price if you're trying to do current content, this would also make DRKs a bit more dependent on healers.


    I think right now Warrior can do the most damage?
    (0)
    Last edited by Kaliesto; 08-05-2023 at 02:56 AM.

  8. #8
    Player
    Ransom's Avatar
    Join Date
    Jan 2015
    Posts
    243
    Character
    Raine Storme
    World
    Adamantoise
    Main Class
    Bard Lv 90
    "Blackest Night?"

    No thanks, we don't need black lanterns in the game.
    (0)

  9. #9
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    901
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 79
    i liked dark back when you dropped grit to use bloodweapon in conjunction with bloodbath because it dropping stance increased your dmg, and bloodweapon gave you that temp increase in skill speed so recover your health as well as mp err well tp at the time and understanding how dark arts work made drk hella fun to play. Its ok now but its not what it use to be. My gripe is carve and split and abyssal drain sharing the same cool down. its annoying and it serves no purpose to share the timers. also miss power strike with it cool swing sound XD
    (0)

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