TBN without an mp cost or dark arts stack would just be thrill of battle.
TBN without an mp cost or dark arts stack would just be thrill of battle.
Add a regen to it when it pops. Drk substantially needs more self healing. Odd because drk has, historically been a class in the ff series most associated with hp draining.
And yet, if we take the general comments in this thread, it would make battle less thrilling.
Glibness done. Question though about changes. One of the suggested problems was that party members throwing mitigation on you could throw off your timing. I'm not certain if it could be done (and double uncertain if it could be done without hurting Adlo and the like as collateral damage) but would making it so TBN's shield took flat unmitigated damage help or hurt? Assuming it had it's numbers modified to account for lacking any buffs or the like.
I think what would help Dark Knight is how the Dark Knight job operated in Final Fantasy IV and other Final Fantasy games where its skillset dramatically boosts its Strength, but sacrificing HP.
Its other rotation can then be used to heal itself and use its exclusive mitigation to keep itself alive while recovering the lost Hit Points. Basically make the Dark Knight have risky reward for High DPS in comparison to other tanks that have a constant safety cushion.
Also give it filler low level black magic spells as side-damage while the other skills cooldown.
While yes my idea would make DRK have the highest DPS for a Tank, but it comes at a very risky price if you're trying to do current content, this would also make DRKs a bit more dependent on healers.
I think right now Warrior can do the most damage?
Last edited by Kaliesto; 08-05-2023 at 02:56 AM.
"Blackest Night?"
No thanks, we don't need black lanterns in the game.
This is not entirely accurate. In PF, you'll often not know how people will mitigate (or if they will at all), which can impact whether TBN breaks. A prime example of this was P2S where tanks could eat one of his cleaves without getting a damage down if they zeroed the damage. As a DRK, if the other tank tossed you their short CD (Nascent/HoC/Intervention) without telling you or the healers overmitigated, TBN wouldn't break. If you didn't use TBN, you couldn't zero the damage, thus were forced to disengage and lose 2-3 GCDs. You essentially had a guessing game whereas none of the other tanks had to care.
P7S is another fight where you actually have to strip off your entire gear and reequip everything at 1-2 seconds just to make TBN weak enough in the opener to break. If you don't, you pull with Edge and just accept a GCD loss. This is partially made up by the knock up stun cutting into your GCD. So it's manageable but still goes to show how poorly thought out this interaction can be in certain fights.
A far more common spot is the opener. It's not uncommon for the boss to auto someone else when pulled, which can result in the MT not taking enough damage before TBN falls off, costing you the aforementioned 460 potency in a pot window. That's not a small amount of damage loss.
There's nothing unique about this interaction. You're literally tossing out pointless TBNs so you'll maybe squeeze one extra Edge in one of the burst windows. It's such a minute gain you'll still orange without even doing it. On the flipside, if TBN doesn't break like in the scenarios I highlighted above, especially in the opener, you'll lose 460 potency. What makes it frustrating is you have zero control in these situations.
For a rough comparison, this would be the same as calling White Mage throwing out pointless Raptures just to get a Misery in burst windows "compelling gameplay." I get the whole "rawr, homogenization bad rawr!!!" but being "unique" for the sake of it isn't good design. I'm all for giving tanks (and jobs in general) more class identity, however let's not cling to jank design in a desperate attempt to have "uniqueness."
Now this, this is the question we need to be asking. Dark Knight's entire "identity" has been "big damage". The second the other tanks, specifically Warrior and Gunbreaker caught up, it immediately died. Kind of highlights why the whole of Dark Knight's design hasn't been great.
Last edited by ForteNightshade; 08-05-2023 at 07:45 AM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
I suppose I just never had this issue in Shadowbringers, but I think Nascent didn't apply a shield then either.
I didn't experience that either in Shadowbringers, but maybe healers didn't spam adlo on me because they like their DPS.or the healers overmitigated
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
^ Big this. I'd agree a lot more often with the "muh homogenization" crowd if they didn't make arguments like the ones they make for TBN. A thing being unique for the sake of it doesn't necessarily mean that it's simultaneously designed well.For a rough comparison, this would be the same as calling White Mage throwing out pointless Raptures just to get a Misery in burst windows "compelling gameplay." I get the whole "rawr, homogenization bad rawr!!!" but being "unique" for the sake of it isn't good design. I'm all for giving tanks (and jobs in general) more class identity, however let's not cling to jank design in a desperate attempt to have "uniqueness."
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