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  1. #7
    Player AwesomeJr44's Avatar
    Join Date
    Apr 2020
    Location
    Amaurot
    Posts
    1,128
    Character
    Marel Nobelle
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    More HP is the worst way to fix this, as all its doing is just padding out the same brain easy song and dance.
    A lot of the older dungeon and raid bosses already have decent mechanics, you just never see them because the boss dies before it gets to use them. If you want to talk about a specific example that should be changed, then I might even agree that said example might need more fixing than a simple HP buff, but in general, older bosses just need an HP boost so you can see the mechanics that already exist.

    Quote Originally Posted by Atelier-Bagur View Post
    What needs to happen is to buff up boss damage
    I agree depending on which specific boss we are talking about. I do not agree if we are speaking in general terms.

    Quote Originally Posted by Atelier-Bagur View Post
    and find a way to allow maxed out characters to use their full toolkit.
    Even if the devs found a way to do this that didn't make low-level characters dead weight, it will never be implemented well. If you give maxed characters their full toolkit while synced, you are going to have one of two problems depending on how it is designed.

    1) Potency is left the way it is. This makes sprouts a massive burden on the team as they would be lacking a significant amount of potency.

    2) Potency is balanced to make sprouts and maxed characters have the same strength. This makes playing a maxed character frustrating as you would then have to work many times harder for the same output as someone pressing a few buttons on a lower level character.
    (3)
    Last edited by AwesomeJr44; 08-04-2023 at 09:39 AM.