I honestly agree with you here; one of my broad criticisms with DPS gameplay is that for the most part, each class seems to be designed to play two almost entirely disconnected games at the same time:Outside of the edge cases where you literally can't cast the move you would most want to cast, enemy behavior doesn't have an effect on what moves you use. Which for me makes me feel disconnected from what I'm doing, like I'm repeatedly stabbing an enemy that is no-selling every attack I make until they literally die. I dream of having ways to affect the battle that don't begin and end at "damage". But that would require a significant overhaul of the entire game, so...
- The movement game, where you stand in the right places and not in the wrong places to not get hit by attacks.
- The rotation game, where you do your specific rotation to optimize your damage output.
But anyway, that might be part of why I'm drawn to BLM (aside from the pointy hat and explosions). Probably more than any other DPS class, BLM plays reactively. Long cast times coupled with a timer that is constantly ticking down mean you frequently commit to a plan of action that you have to entirely abandon when the boss throws out mechanic X or Y. When I'm playing BLM, I am often frantically improvising, struggling to regain my footing after being thrown off. The only "bad" thing is that when this happens you're doing bad damage. But from a gameplay perspective, it's fun.
And what makes it even more reactive is that BLM has some extra shiny tools to deal with standing in the right place that are dependent upon your party's often unpredictable behavior. You can instantly teleport to an ally as long as they aren't too far away, and if they happen to be in the spot where you need to be, that's incredibly helpful and efficient! But that's also one more thing to juggle in your brain's limited bandwidth! Thus, whether any given member of your party is in the "right spot" is another thing you can optionally react to when you're trying to be effective. I'm still not good at it, but when I do it successfully it feels amazing.
But I say all that just to share my experience and how I feel it relates to a preference we share; hopefully this doesn't read as me trying to get you to play BLM because that's not my intent. Tanking is really fun, and healing is fun as long as you've got healing that needs doing!![]()