Quote Originally Posted by Oizen View Post
Is it though? You're doing the same thing essentially in a variant dungeon, except objectively Bozja gives you more to do.

Variants can't match Castrum or Dalriadia, it can't match DR or DRS, there is no expanded skill system with lost actions, no customization, no horizontal progression, hell even the stories are less cool than what Bozja tried to do, which yeah it had its problems but in comparison the stories of Varaint have been:

Whats in Nanamo's basement??
Help the merchant guy find a pipe.

Neat lore dumps at best, boring filler at worst.

Bozja's rewards also completely shit all over Variant Dungeons.
I had a much better and fulfilling experience in variants and trying to go for all paths than exploratory zones. Literally were arguing over something that's much more short and complete all the way through compared to a content that is long, and paced so horrible because of the grinds.

This is almost the same argument, idiots make over how they judge a game's quality because it has 200+ hours of content but never point out how shallow and padded out the content is to meet that criteria. It's just mind boggling that people are so desperate to have their time wasted even if the activities aren't fun the whole way through.

I agree that the rewards suck but honestly I find more fulfillment just getting all the entries and calling it a day.