Nope. Nope. Nope.
Destroying class fantasy.
Nope. Nope. Nope.
Destroying class fantasy.
What class fantasy? You have multiple cloth armor sets for tanks and multiple plate/chain armor sets for healers. If anything destroys my fantasy, it's all the bungirls in nude colored swimsuits in 2b thigh highs and people in chicken outfits. Letting healers wear the Eden ruffle shirt or letting tanks wear a robe is comparatively nothing.
*WAR in beach tanga enters the chat.*
Did somebody says class/job fantasy?!
There’s so many glams that would go well with red mage but is for striking and scouting. And red mage gets caster robes… that’s lame
Role glamour restrictions abolitionist! For more details and to help us spread the message:
https://forum.square-enix.com/ffxiv/threads/455359-We-really-should-be-able-to-glamour-other-jobs-sets
For real?!?While we did not get any glamour restriction announcements during day 1 of the Fan Fest in Vegas, we are still getting a huge new glamour related update in 7.X.
That being multiple dye channels for all gear. Definitely a massive step in the right direction for glamour and fashion in XIV. And with this announcement we can hopefully put all the "technical limitations" theories that have been floating around glamour, to rest.
That's something I dreamt of so badly, but would never dare to ask for because of the technical aspect.
I sure hope this will be backported to existing gear, but I wonder how this woul work for pieces like, for example, the Yohra type 2 gloves. It has a black half and a dark half by default, but if you dye it white, the white half becomes black.
You can't have the secondary colour default to "Tererbinth", because it would paint the entire glove white and break existing glamours. Neither can you have the secondary colour default to the primary; depending on how you want take it, it will either paints the whole glove white again, or would cause most dyes to result in a black hue on that half of the glove.
They said they are backporting it to older gear, but they can't do all gear sets at once, so we will have to wait for some pieces to get the 2-dye treatment. The plan is to do it with all dyeable gear in the game, though.For real?!?
That's something I dreamt of so badly, but would never dare to ask for because of the technical aspect.
I sure hope this will be backported to existing gear, but I wonder how this woul work for pieces like, for example, the Yohra type 2 gloves. It has a black half and a dark half by default, but if you dye it white, the white half becomes black.
You can't have the secondary colour default to "Tererbinth", because it would paint the entire glove white and break existing glamours. Neither can you have the secondary colour default to the primary; depending on how you want take it, it will either paints the whole glove white again, or would cause most dyes to result in a black hue on that half of the glove.
And bare-chested Hrothgar with g-string covering everything below.
Wear some clothes, my brethren.
The "immersion" argument went out the window the moment they started adding modern outfits and such like the calfskin set. Its a different type of immersion for this game than it is for other games where that kind of wild gear contrast isn't present. And I'm personally all for it. I prefer freedom of expression over "immersion" which completely suffocates creativity in a game that is clearly very loose with its aesthetic. The fact that you can wear sneakers and a baseball cap while standing in the middle of Ishgard says it all. Glamour role/job restrictions have no place in Final Fantasy.
Role glamour restrictions abolitionist! For more details and to help us spread the message:
https://forum.square-enix.com/ffxiv/threads/455359-We-really-should-be-able-to-glamour-other-jobs-sets
The best way (I think) to do it would be this:
You have two pieces of gear, the equipped item (E) and the item you want it to look like (let's call it T for 'target item'). To use T, you must fulfill the following conditions:
- T must be equal or lower item level to E (this is currently a thing too so nothing changes here)
- The player must be of sufficient level in a Job to equip T naturally as that role (for example, equipping the caster 'Hailstorm' set from HW requires a lv60 caster, so using it as 'T' would also require a 60 caster)
- T must not be an armor piece locked to one specific Job (IE, no equipping BLM Job AF gear as a RDM). Exceptions potentially made for Crafter/Gatherer AF (there's a Weaver set a lot of casters/healers might want)
So, if you have one job of each role at max level, you'd be able to use, under this system, any non-AF gear, to glamour onto any role. Healer gear on a tank, tank gear on a healer, etc. The argument of 'Job Identity' doesn't hold much when you can be a bikini slut tank or healer or caster, with the same bikini on all roles. Or you have sets as mentioned in OP, where there's clearly a very tanky looking Scouting set, or a very robey-looking Tank set. Artifact Armor sets are preserved as 'only the job associated can look like this' for this very reason, for 'Job Identity'. Beyond that though, I mean, the only difference between the roles in Shisui gear is the color, and we got a dyeable version from Moonfire Faire (now Mogstation) so... yeh 'identity' is shaky ground to defend when the Devs do stuff like that
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