Green Mage
Green Mage
Yeah... maybe the final trailer is a version of this holding the actual weapon instead. Which makes me think if they'll reveal this just at the JP Fanfest, to keep the hype about the WoL's job.The Ninja Turtles hold 4 Weapons, we see the Warrior of Light holding a Sword while fighting Galool Ja Ja, yet no shield, yet it's MYSTERIOUSLY vanished at the end of the trailer while he's resting his hand on apparently air.
While I'm not willing to really bet on the name (My cope is Rune Fencer/Mystic Knight or a merger of the two). I am pretty convinced that with the way the sword seems to connect to the hilt this might be a whipblade scenario or one where the job itself has four weapon stances.
we kinda already have TMNT Representation:
Leonardo could be a Samurai
Raphael could be a Ninja
Donatello could be a Dragoon
Michelangelo could be a Monk .. well okay do we have Nun-chucks in FFXIV? we have Tonfa though
regarding the WoL's Job.. Rune Fencer or Mystic Knight would be my Thoughts.
Mystic Knight would be funny, since Paladin, the Poster Job of Endwalker is in Japanese a Knight xD
I think it is just a reference to the fact the class will share NIN's armour. However it seems 'twin' or 'dual' seems to be a running theme of 7.0. Two sides contesting for the throne, the current king having two heads and wielding dual swords. It also seems more mediterranean themed. So.. dual wielding pirate class? They count as a rogue class.
Looking at the trailer, it is probably teasing both new classes, with the WoL's appearance on the boat being more aligned to a pirate/buccaneer.
While corsair seems obviously in theme, I wouldn't be 100% certain since, if they really wanted to rub in a distinctly pirate melee weapon, it wouldn't be a small straight sword like we see, but a curved sword like a scimitar, saber, cutlass.
Straight sword would be too indistinct from paladin's weapon, dual blades while on scouting gear would be too similar to ninja. Then again, we do already have white mage and black mage rods/staves/canes and scholar/summoner books
All my money is on green mage DoT/support caster. Even though they have distanced themselves from DoTs, I think they will implement the concept of DoTs in an indirect way that's more in line with its current philosophy of mechanics, sort of like how reaper channels its void avatar without it being overtly a pet entity, and the current summoner (other than carbuncle who continues to be an annoying vestigial crutch).
The way green mage can do nature DoTs without just being like Bio/Venomous Bite: apply stacking debuff on the enemy that you choose when to detonate like Bane, dealing more damage the more stacks were applied. This way (early detonating), burst damage can also be done with the "DoT" gameplay, and also work on enemies that die quicker than the debuff duration, and doing something other than just waiting for ticks alone to whittle its HP down. Poison mechanics are being phased out because they are not interactive or mechanically interesting, plus technical server stuff, so you just have to make it interactive and engaging to maintain these debuffs, and decouple it from server jank like they successfully did with machinist's Hypercharge and ninja's mudras.
Yeah this makes the most sense to me too. Painter or Pictomancer, use a brush, cause magic effects.
We already even kinda have something like that with Demon Chadarnook back in Stormblood, so they could even pull a "Oh you fought a demon painting? Yeah the ancient tales of paintings murdering people comes from our art, no pun intended, but the paintings aren't actually alive... usually."
If someone wins an argument, they have learned nothing.
FOR DOCKHAND!
It seems like the scabbard of the sword.i was sur it was a dual sword job and this is what i wanted but its probably a corsair?
https://pbs.twimg.com/media/F2Jhm6fa...name=4096x4096 isnt it a pistol ?
The placement would also makes no sense, WoL is already holding its weapon on the right hand.
Since the left hand is free, the pistol should be on the right side, but we see nothing.
Ahh, yeah, could easily be that instead. Looking more like that, honestly, the more I look at it. Darn.
(Though, most pistols are straight-draws, so one could as easily seat a left-hand pistol on the left hip.)
Still, really hoping we'd don't just have purely-sword-guy #6 (PLD, DRK, SAM, RDM, NIN-half-the-time). /sigh
Last edited by Shurrikhan; 07-30-2023 at 05:25 AM.
I hope it’s not a poison mage. It’s such a boring aesthetic. I hated it on summoner. Green blobs and purple/blue mist. New jobs typically have really flashy spells and animations.While corsair seems obviously in theme, I wouldn't be 100% certain since, if they really wanted to rub in a distinctly pirate melee weapon, it wouldn't be a small straight sword like we see, but a curved sword like a scimitar, saber, cutlass.
Straight sword would be too indistinct from paladin's weapon, dual blades while on scouting gear would be too similar to ninja. Then again, we do already have white mage and black mage rods/staves/canes and scholar/summoner books
All my money is on green mage DoT/support caster. Even though they have distanced themselves from DoTs, I think they will implement the concept of DoTs in an indirect way that's more in line with its current philosophy of mechanics, sort of like how reaper channels its void avatar without it being overtly a pet entity, and the current summoner (other than carbuncle who continues to be an annoying vestigial crutch).
The way green mage can do nature DoTs without just being like Bio/Venomous Bite: apply stacking debuff on the enemy that you choose when to detonate like Bane, dealing more damage the more stacks were applied. This way (early detonating), burst damage can also be done with the "DoT" gameplay, and also work on enemies that die quicker than the debuff duration, and doing something other than just waiting for ticks alone to whittle its HP down. Poison mechanics are being phased out because they are not interactive or mechanically interesting, plus technical server stuff, so you just have to make it interactive and engaging to maintain these debuffs, and decouple it from server jank like they successfully did with machinist's Hypercharge and ninja's mudras.
Honestly, as a longtime XI player before 2013 I feel Rune Fencer/Mystic Knight/SwordSaint(FFT) needs proper due. XI did RF kind of dirty before I left XI for good, didn't feel like a tank job yet it was advertised as such. Like most XI jobs, balance was out the Window and no one ever wanted a RUN for anything, not even merit points or endgame activities (maybe I just had a bad endgame linkshell, though job exclusion was a big deal in XI). Loved the look of the base artifact armor and it felt like a different kind of magic but it was a bit too complex to get around.
If Corsair, I'll take it as consolation. They could make the dice mechanic into something else, but knowing CBU they don't do the 1:1 job thing.
Wild card, it's actually Thief because why not? Short sword and Dagger dual melee combo or something.
EDIT Wild card #2: Armsmaster from Octopath II
https://www.ign.com/wikis/octopath-t...r-2/Armsmaster
From article: Armsmaster Equippable Weapons: Polearms, Swords, Daggers, Axes, Bows, Staves --- This seems a lot more plausible so I wonder if the weapon itself morphs into these or we do this ala Noctis from FFXV? If it's this job, feels like other melee DPS are going to be upset because "Mah Job Identity!".
Last edited by Tracewood; 07-29-2023 at 10:30 PM.
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