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Thread: Inventory space

  1. #61
    Player
    NationOfZealots's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    262
    Character
    Zealotius Arkimedes
    World
    Gungnir
    Main Class
    Conjurer Lv 50
    For me this is intriguing, I've stopped synthing the last few weeks so I can DoL and stack materials which I then store on my retainer once the Achievement is reached, but half my inventory seems like its just basic class gear that we...well need to use that class but if gear/materials/materia/currency/loot could be broken down into better bag pockets it would be so much easier...Also I use macros to change all my gear because of the terribly slow and arduous UI on gear change so if there could be better ways to do this vs inventory space then it might make it more easier
    (1)

  2. #62
    Player
    Loony_BoB's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    725
    Character
    Loony Bob
    World
    Twintania
    Main Class
    Warrior Lv 80
    I just want to be able to make my own furniture and then put it in my room. 2.0? Sooner would be ideal. I loved the whole furniture-making system in FFXI. It starts off kind of terrible, what with 2-5 items storeable in the cheaper stuff, but when you get to larger storage items, it's great.

    And it gives crafters something more to do, and that gives gatherers something more to do.

    EDIT: Leathercrafters and weavers could possibly also make bags that are designed for gear that can be carried around with you... which would solve a lot of headaches.
    (2)
    Last edited by Loony_BoB; 04-06-2012 at 06:52 PM.
    doop doop

  3. #63
    Player
    Shyd's Avatar
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    Mar 2011
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    601
    Character
    Shyd Etine
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    I believe...
    Mannequins will be to store gear sets.
    Said storage boxes will be for the seasonal event junk.

    I think this will be fine if you get a lot of mannequins to put gear sets on.

    The problem i see with 'unlimited storage' is it can encourage players to 'packrat' more, and could lead to a drop in the servers economy, due to not enough stuff being sale because they can store stuff forever.
    (0)

    Vicious Linkshell
    www.viciouslinkshell.com

  4. #64
    Player
    Loony_BoB's Avatar
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    Mar 2011
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    Ul'dah
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    725
    Character
    Loony Bob
    World
    Twintania
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Shyd View Post
    I believe...
    Mannequins will be to store gear sets.
    Said storage boxes will be for the seasonal event junk.

    I think this will be fine if you get a lot of mannequins to put gear sets on.

    The problem i see with 'unlimited storage' is it can encourage players to 'packrat' more, and could lead to a drop in the servers economy, due to not enough stuff being sale because they can store stuff forever.
    Prices will go up and down, this is normal. Supply and demand will always ensure there is an economy. Storage will always be limited, however, by how much furniture you can fit in a room.

    If you can't get something because everyone is packratting it, then whoever decides to sell can sell for obscenely high amounts. This leads to other people also selling that because the amount of gil you get for it is insane. This leads to competition for prices, which drives the price down. That's how economies work. Given that there is an endless supply of goods being generated by the endless supply of mobs in the game, there will never come a time when it becomes impossible to get an item.
    (2)
    doop doop

  5. #65
    Player
    Shyd's Avatar
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    Mar 2011
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    601
    Character
    Shyd Etine
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Loony_BoB View Post
    Prices will go up and down, this is normal. Supply and demand will always ensure there is an economy. Storage will always be limited, however, by how much furniture you can fit in a room.

    If you can't get something because everyone is packratting it, then whoever decides to sell can sell for obscenely high amounts. This leads to other people also selling that because the amount of gil you get for it is insane. This leads to competition for prices, which drives the price down. That's how economies work. Given that there is an endless supply of goods being generated by the endless supply of mobs in the game, there will never come a time when it becomes impossible to get an item.
    Besides from farming, I could see there be times where some items are not for sale. As it is now, in game there are times some items are not for sale. I'm just thinking being able to hold more stuff would bring the lack of willing to sell because you might need it eventually or something on those lines. My opinion is just biased because i generally farm what i need and packrat on 2 mules. @.@ sorry to confuse.
    (0)

    Vicious Linkshell
    www.viciouslinkshell.com

  6. #66
    Player
    Resheph's Avatar
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    Mar 2011
    Location
    Ul'dah
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    325
    Character
    Resheph Rahovari
    World
    Hyperion
    Main Class
    Gunbreaker Lv 70
    Quote Originally Posted by Rukkirii View Post
    As such, items such as Ifrit weapons and Moogle weapons can be obtained more than once, and therefore aren’t storable.
    This is absolute fail. What is the point, then?

    Armoire: You can store everything that you never wanted to keep anyway.
    (1)

  7. #67
    Player
    Sol_Aureus's Avatar
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    Mar 2011
    Location
    Gridania
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    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Resheph View Post
    This is absolute fail. What is the point, then?

    Armoire: You can store everything that you never wanted to keep anyway.
    It's for the people who like to collect the event items and one time only items. I'm sure once 2.0 comes out and players can no longer obtain the primal weapons, turning them into "one time only" items they'll be storable.
    (0)

  8. #68
    Player
    Resheph's Avatar
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    Mar 2011
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    Ul'dah
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    325
    Character
    Resheph Rahovari
    World
    Hyperion
    Main Class
    Gunbreaker Lv 70
    Quote Originally Posted by Sol_Aureus View Post
    It's for the people who like to collect the event items and one time only items. I'm sure once 2.0 comes out and players can no longer obtain the primal weapons, turning them into "one time only" items they'll be storable.
    I'm just disappointed with it because at first glance it SEEMS USEFUL and then I realized that 90% of the things I am holding onto and would have liked to have stored can't be placed here at all. I will get about 4-5 inventory slots from it instead of 10 or 15 or 30. I don't get the rather harsh seeming repair requirement and the stripping of spirit bond, but i guess since all those egg helms and kabutos i've been hoarding away haven't lost any durability ot accumulated any bond it doesn't matter.

    My reaction when I read the post about it went from "OMGFREAKINGAWESOMEYES!" to "...Neato."

    All I'm saying is, if SE is going to take the time to give people a storage box, why not make it so you can put whatever you want in it, and actually free up a few more item slots for people.

    I get it though, I do. I know that the reason for why they won't let players store whatever they want in it is that they are concerned that people will use it to store multiple rare/ex items in the way that bazaars and retainers are currently used to do the same thing. Which I guess would allow players to store an additional kokoroon's dark scale mail in addition to the three I'm sure everyone is already running around with, totally destroyinating everyone's immersion in the process and throwing a monkey wrench into the well-oiled, streamlined machine that is the game economy.

    But, it's not really "because you can obtain multiple Ifrit weapons", it's "because you can obtain multiple Ifrit weapons and inventory is inherently flawed and we don't want players to abuse our borked up storage system."

    I have seen SE do this kind of thing for years, insisting on dictating how and where and what a player can do and placing restrictions on the system that turn it into more of a hassle than anything else as a round-about way of putting a bandaid on a bullet hole, when it would save everyone time and frustration if they just fixed the problem at the source.

    A storage box that you can put any piece of gear in and access from multiple locations: AWESOME

    A storage box that you can put event gear in and access from multiple locations, provided you repair those items first and don't mind losing the spirit bond on them: kinda meh

    Seeing this kind of thing is a throw back to XI, and the type of system that I hated in that game and was looking to not have to deal with when I started playing XIV. I would even go as far as to call it "Tanaka-esque". Maybe I would be a little less irked if the announcment had come with something like "We'll put in some real expanded mog-house style storage with a later expansion of player housing in patch x.xx or version 2.0" or "We are working on fixing inventory bugs that allow players to hold more than one rare/untradeable item so that a wider range of items can be stored in the Armoire."

    I hope that real storage does show up in 2.0 and hopefuly it will be a system with little to no restrictions, time-sinks, or downsides for the players using it.

    EDIT:

    I'm honestly not even irritated for my own sake, because I have one ifrit weapon. I'm irritated on behalf of people I know, who have every single ifrit and Moogle drop and are now working on Darklight with Garuda drops around the corner. It's going to suck for them not being able to take advantage of such a feature to store those drops.
    (1)
    Last edited by Resheph; 04-10-2012 at 01:37 PM.

  9. #69
    Player
    Bustercucumbers's Avatar
    Join Date
    Mar 2012
    Posts
    85
    Character
    Bustercucumbers Pamama
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Resheph View Post
    I'm just disappointed with it because at first glance it SEEMS USEFUL and then I realized that 90% of the things I am holding onto and would have liked to have stored can't be placed here at all. I will get about 4-5 inventory slots from it instead of 10 or 15 or 30. I don't get the rather harsh seeming repair requirement and the stripping of spirit bond, but i guess since all those egg helms and kabutos i've been hoarding away haven't lost any durability ot accumulated any bond it doesn't matter.

    My reaction when I read the post about it went from "OMGFREAKINGAWESOMEYES!" to "...Neato."

    All I'm saying is, if SE is going to take the time to give people a storage box, why not make it so you can put whatever you want in it, and actually free up a few more item slots for people.

    I get it though, I do. I know that the reason for why they won't let players store whatever they want in it is that they are concerned that people will use it to store multiple rare/ex items in the way that bazaars and retainers are currently used to do the same thing. Which I guess would allow players to store an additional kokoroon's dark scale mail in addition to the three I'm sure everyone is already running around with, totally destroyinating everyone's immersion in the process and throwing a monkey wrench into the well-oiled, streamlined machine that is the game economy.

    But, it's not really "because you can obtain multiple Ifrit weapons", it's "because you can obtain multiple Ifrit weapons and inventory is inherently flawed and we don't want players to abuse our borked up storage system."

    I have seen SE do this kind of thing for years, insisting on dictating how and where and what a player can do and placing restrictions on the system that turn it into more of a hassle than anything else as a round-about way of putting a bandaid on a bullet hole, when it would save everyone time and frustration if they just fixed the problem at the source.

    A storage box that you can put any piece of gear in and access from multiple locations: AWESOME

    A storage box that you can put event gear in and access from multiple locations, provided you repair those items first and don't mind losing the spirit bond on them: kinda meh

    Seeing this kind of thing is a throw back to XI, and the type of system that I hated in that game and was looking to not have to deal with when I started playing XIV. I would even go as far as to call it "Tanaka-esque". Maybe I would be a little less irked if the announcment had come with something like "We'll put in some real expanded mog-house style storage with a later expansion of player housing in patch x.xx or version 2.0" or "We are working on fixing inventory bugs that allow players to hold more than one rare/untradeable item so that a wider range of items can be stored in the Armoire."

    I hope that real storage does show up in 2.0 and hopefuly it will be a system with little to no restrictions, time-sinks, or downsides for the players using it.

    EDIT:

    I'm honestly not even irritated for my own sake, because I have one ifrit weapon. I'm irritated on behalf of people I know, who have every single ifrit and Moogle drop and are now working on Darklight with Garuda drops around the corner. It's going to suck for them not being able to take advantage of such a feature to store those drops.
    Pretty much summed it up well. I'm also getting tired of the "band-aid" style of development/management. It's like someone punched you square in the nose, and instead of giving you an apology and an ice pack, they just give you a rag and tell you to clean up your blood. Don't get me wrong, I like this game whenever there is something to do, but I still wonder if the day will come when I look back at my release day purchase of ffxiv and not feel utter distaste of being royally ripped off.
    (0)

  10. #70
    Player
    Neptune's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Visch View Post
    I feel like I have way too much inventory, please take some of it away SE.

    Maybe like 30 slots and then make us do goblin based quest to get more.
    I heard Loyalty Mode is gonna have that. Pop over to the thread and ask SE to implement it.

    Quote Originally Posted by Bustercucumbers View Post
    It may have to do with the fact that SE made a decent amount of money on players in XI who paid for an additional character, only to use them as a mule for their excess gear.
    They should try making a good game; then they won't have to rape their players just to make a profit.
    (0)

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