Quote Originally Posted by Marooned_Pilot View Post
I like the idea on paper about every dungeon being a variant dungeon but like a few have discussed novelty does wear off. Personally I think they should have it be auto-generated dungeons where when you go in no dungeon is the same as before similar to deep dungeons and maybe put chances for events like they do treasure maps but that might be too much coding for this wee little game. All in all - the same formula they use being 3 bosses with trash pulls in between is stale, players should not be able to predict every little thing everytime. A change needs to be made regardless.
If auto-generated dungeons are too much.... What if instead we were assigned random buff at the start of dungeon which make us deal X% more DPS in respective paths? So let's say there's A, B, C paths; and today when you run this dungeon, you get buff "B", which mean path B would be the fastest route. Then tomorrow if you run it again, you get buff "C", so ideally you will want to do path C.

I wonder how feasible that is for their coding.