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  1. #71
    Player

    Join Date
    Aug 2011
    Posts
    179
    Not a bad idea OP. Anima isn't really necessary, but definetly helps with those boring treks across the maps.. over, and over, and over again.. I'm still hugely against being able to be ported somewhere w/o ever having visited it before in the first place, but if they fix that I'd be ok w/ any forms of increased anima (or unlimited anima for that matter..). The ports get you roughly to the vicinity you need to go, then you still have a short hike (usually) where u can hop on your choco for some "traveling immersion" if you care about that sorta thing. There's no reason I should have to choco out to Mordhana, after already having been there a million times.. The XIV teleport system should also be balanced enough where people aren't having to offer 100k+ just for a 1 second port..
    (1)

  2. #72
    Player

    Join Date
    Aug 2011
    Posts
    148
    It'd be great if there was SOME way to enable gaining Anima for massive amounts of Gil... we could always use another Gilsink, no?
    (0)

  3. #73
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    I'm with you Tonkra, I have already seen everything this game has to show me via travel paths, I dont need to see them again, more anima please or just remove anima cost and add a cool down or make it to where you can port freely as long as you are at an ayther crystal/gate.
    (1)

  4. #74
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Krausus View Post
    I'm with you Tonkra, I have already seen everything this game has to show me via travel paths, I dont need to see them again, more anima please or just remove anima cost and add a cool down or make it to where you can port freely as long as you are at an ayther crystal/gate.
    No.. just no... Anima is fine the way it is, at least till 2.0 :/.
    (1)

  5. #75
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Starlord View Post
    No.. just no... Anima is fine the way it is, at least till 2.0 :/.

    no its not



    see what I did there, my opinion means just as much as yours which is shit in the scheme of things.

    and btw taking things out of context is the lulz
    (1)

  6. #76
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by SkeletonJelly View Post
    lets say unexpected Moogle (6 anima). And set hp to turning leaf. You win several times and are asked to teleport to grid one of these times(2 anima, 8 total).

    Congratulations! You just spend 133% Of the Anima you gained in 24h to do one event.
    I tell the people I am doing a "Unexpected moogle!" to wait the 10 minutes it takes me to get to turning leaf, if they are really in a rush I tell them they can find someone else.

    Then again this is why I only do events with my friends, I know well ahead of time where I need to be and when. Amazingly enough if they have to wait for a few minutes they do something MAGICAL! they don't care and wait for 2 minutes.

    *edit*

    Oh and I aslo tavel "Around the world" and maintain a high anima count for those days I feel like being as lazy. I still wish the system was far different than it is now but I'm waiting to hear what Yoshi's plan for travel in 2.0 is. I can't imagine he would go through all the trouble of making new maps to have us uncerimoniously not even walk on them.
    (1)

  7. #77
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Krausus View Post
    no its not



    see what I did there, my opinion means just as much as yours which is shit in the scheme of things.

    and btw taking things out of context is the lulz
    We dont need to make it free.. thats just as bad as Abolishing it.. in fact its two sides of the same sword. We do need teleport of some sort Yes.. but making it Free for anywhere you go is just going to break the game, just as well if you were to Abolish it without putting in some sort of teleport.
    (1)

  8. #78
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Starlord View Post
    We dont need to make it free.. thats just as bad as Abolishing it.. in fact its two sides of the same sword. We do need teleport of some sort Yes.. but making it Free for anywhere you go is just going to break the game, just as well if you were to Abolish it without putting in some sort of teleport.

    and here is where the out of context comes into play, I didn't say make it free, I sad remove the cost but ADD a CD or requirement of being at an aytherite. Or hell even both having to wait almost a day to build up enough anima for a full priced teleport is for the birds
    (0)

  9. #79
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Krausus View Post
    and here is where the out of context comes into play, I didn't say make it free, I sad remove the cost but ADD a CD or requirement of being at an aytherite. Or hell even both having to wait almost a day to build up enough anima for a full priced teleport is for the birds
    Depends on how long the cooldown would be, but that would be a middle ground yes, I agree with you on that aspect, and also no teleporting to an aether if you haven't been there already.

    30-45min cooldown between teleports would be alright, or depending on how far you go will determine the cooldown in which you can teleport to another Aether:

    From Ul'dah

    A) Teleport to Camp Black Brush= 3 min cool down
    B) Teleport to Camp Drybone= 5 min cooldown
    C) Teleport to Camp Horizon= 5 min Cooldown
    D) Teleport to Gridania= 8 min

    In Short.. how ever long it would take you on Foot to get to X Camp, that's how long the cooldown timer should be

    I kinda like that Idea that way Anima points arent a factor its the timer, and it would encourage Teleport for gil Economy.
    (0)

  10. #80
    Player
    Resheph's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    325
    Character
    Resheph Rahovari
    World
    Hyperion
    Main Class
    Gunbreaker Lv 70
    Agreeing with OP...

    Or you know, let us buy it from an NPC with gil. I have 11 million gil and nothing to spend it on at all.
    (0)

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