Quote Originally Posted by Shurrikhan View Post
But you could as easily have it get most of its value from rDPS from supporting actions and still leave it as a damage-dealer... because it ultimately would be -- just a damage-dealer
That's the point.

That's not what people who want Support roles really want.

Quote Originally Posted by Shurrikhan View Post
And do they have anywhere close to the healing output available to actual healers?
0 Healer TOP clear.

Seems to suggest they do in every way that's relevant. All the extra healing by Healer Jobs is, apparently, overkill and not needed.

Quote Originally Posted by Shurrikhan View Post
Again, I just don't see the advantage...
I suppose this is where we just have to agree to disagree, then.

Looking at how many people want to turn Healers into Supports, it's pretty clear people want a Support role and don't want a Healer role, as such. Might as well just add one.

.

I think the biggest thing is it would mean changing the combat model and encounter design to be far less rigid. For example, "puller" was a kind of support in Everquest, and even in Vanilla WoW. Something completely absent in modern FFXIV design (though it always has kind of been with FFXIV design other than NIN having that one ability to Shirk to a Tank...and maybe BRD? Quelling Strikes, was it?). I think the argument, at its core, is how different a game would have to be to support it, but also how that game would be fun to people.

I'd settle for the Support people to stop trying to kidnap the Healer role, personally.