IMHO the issue with this is the 4/8 man party size, there isn't really room to have a dedicated support role with this group size at this point. You can't really ditch the tank, going to 1 DPS isn't really viable either. IMO the clear solution here is that healers should really be the support role. We have a ton of 'spare time' given how few GCDs we actually spend on healing at the end game and it's a good route to explore that doesn't involve pushing us further down the green DPS path.
So why hasn't this been done? IMO SE don't have the manpower within the job design team to come up with sufficient kits and they most certainly don't have the ability to tune a bunch of varied and innovative kits into some semblance of balance. I'm 100% confident that healers are where they are today because it's quick and easy to balance them in the only metric that actually matters, DPS.



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