Quote Originally Posted by Deo14 View Post
I would really love to know what was their plan with V&C. Common complaints are that game is unrewarding, insane gap between easy and hard content without any middle ground, and that content is one and done.

So they made variant, which is even easier than regular dungeons, is one and done after you do all paths, and then they made "normal" criterion which is on savage level, requires savage gear (or at least community was supposedly gatekeeping it that way), and then they make yet another more savage difficulty for a good measure. And of course, neither of criterions gives you anything meaningful. I really hope they'll tell us on one of the fanfest what were their intentions. They probably allocated all of their writers to come up with something believable, that would explain that mediocre 6.X story.
I would not blame the entirety of Square Enix or CBU3. At this point, it's quite clear that the management is to blame. I'm sure many of their developers understand the dire straits this game is in and management choose to ignore and arrogantly chase their own "vision".

Sounds suspiciously familiar to another MMO on the market who went through a massive crisis in recent years...