It's fine if you don't like it but you're getting kind of judgy and insulting in your replies toward anyone who *is* still amused by it.And that's fair enough - as I said, individual prerogative.
For me, though, in the same way I don't find hearing the same joke told five or six times funny, I don't find Hildibrand flying through the air and landing headfirst in the ground with his clothes in tatters for the 50th time, Nashu being a scatterbrain, Godbert running around in his underpants (*shudder*) for the 50th time funny anymore.
I don't remember them being incredibly deep or complex, it was just a FATE train really.
I mean it's funny for a while but the humor really fades pretty quick, there is a certain point at which it just you know, gets old and is just not funny anymore, we are way past that point, it's just way too overdone right now and yet they keep doubling on it for some reason
I despised Eureka and Bozja. And while I won't say SE should never add such content again (because obviously at least some portion of the player base enjoys it), I do not ever want relic weapons or armor gated behind it again. I liked how Heavensward handled relics. Even ARR wasn't horrible (the book part could use some pruning IMO). But Eureka was horrific to me and I never went past the first zone because of how much I disliked it. Bozja was dead on arrival for the same reason. I was able to progress my relic up to the point where Bozja was unavoidable and had to stop there. No I don't want to engage with an alternate leveling system and damage sponge world mobs. That content can exist, sure. Just don't gate relic weapons behind it. Until I can one shot mobs in Eureka & Bozja and solo my way to finishing them, I have no reason to waste any time on Stormblood or Shadowbringer relic weapons.
To be fair, I will concede that the latest instalment of Hildi didn't include those predictable shenanigans.
Though they are perhaps a little TOO proud of the 'sitting down with a teacup whilst thinking' scene now.
The amusing part in this is that the HW Hildy content was not intended. They wanted to do the Scholasticate quests and revisit Hildy in a future expansion. After the uproar, they made something fast and patched it in.
Maybe the humor is just not for me but the last time I found Hildy remotely funny was in ARR. I actually vastly preferred the Scholasticate quest, wish we could get something like that again.
Criterion dungeon, I'm sure they are listening to feedback to make it a medicore content and some sort of alternative to upgrade gear via giving us tome upgrade on weekly lockout and the rest can be bonus like they did for before... Oh wait they didnt do it. A useless content with no purpose. Bravo square enix you did again, I thought you learn from diadem, but guess you didnt.
I would really love to know what was their plan with V&C. Common complaints are that game is unrewarding, insane gap between easy and hard content without any middle ground, and that content is one and done.Criterion dungeon, I'm sure they are listening to feedback to make it a medicore content and some sort of alternative to upgrade gear via giving us tome upgrade on weekly lockout and the rest can be bonus like they did for before... Oh wait they didnt do it. A useless content with no purpose. Bravo square enix you did again, I thought you learn from diadem, but guess you didnt.
So they made variant, which is even easier than regular dungeons, is one and done after you do all paths, and then they made "normal" criterion which is on savage level, requires savage gear (or at least community was supposedly gatekeeping it that way), and then they make yet another more savage difficulty for a good measure. And of course, neither of criterions gives you anything meaningful. I really hope they'll tell us on one of the fanfest what were their intentions. They probably allocated all of their writers to come up with something believable, that would explain that mediocre 6.X story.
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