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  1. #1
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Jojoya View Post
    I still don't think it's the tomestone grind that is the problem with this relic series.

    Sure, I might have had enough Causality this morning to buy my first upgrade immediately but I'll still need to grind it out for any other upgrades I want. I won't get them in the mail

    I'm much happier being able to choose what content I do to get the tomestones instead of being forced into farming a specific piece of content that I might not enjoy and would get really tedious after running it for the 20th time in a row. No one is limited to roulettes. They can farm any of the level 90 dungeons, trials and raids, They can do Variant or Criterion. They can do hunts or EW treasure maps. There's a lot of different choices and we're free to mix and match so we don't get bored instead of sticking to one specific method for the sake of efficiency. Grinds do not have to forced and unenjoyable for the final reward to feel worthwhile.

    The problem is not the tomestones. The problem is Manderville.

    Where the relic quests of the past have had some rather serious themes that made the relics feel important, this time around we're stuck with a obscenely wealthy Syndicate member indulging a personal whim to reproduce some obscure historical family weaponry while once again we also help his spoiled and oblivious son in and out of mischief that has been a pure slapstick comedy routine throughout the game. The last minute attempt in the new quest chain to make the reproductions seem more serious doesn't really work (at least for me).

    Don't get me wrong - I enjoy Hildibrand as comedy relief content but those quests need to be their own separate thing, isolated from other content. The relic series is not the place for him to be.

    The development team needs to consider what relic weapons are supposed to represent in the eyes of the players and plan the associated quest lore with that in mind.

    But one thing that will come out of this: for a change I will end up getting multiple relics weapons because I get to choose what content I do to earn them instead of being told I must do XYZ content that I may not like. No reward is worth investing dozens or hundreds of hours in content I don't enjoy. I'll move on to doing the content I do enjoy instead.


    Why are you here if you find the content in the game boring? Surely there must be something you enjoy that will earn you the Causality tomestones.
    I would disagree on the questlines tone. I don't think anybody actually cares about the story in the relics, they've always just been a content grind that's the appeal
    (4)

  2. #2
    Player
    Dohmi-Zeiva's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    32
    Character
    Ysera Zeiva
    World
    Sephirot
    Main Class
    Miner Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    I would disagree on the questlines tone. I don't think anybody actually cares about the story in the relics, they've always just been a content grind that's the appeal
    Actually I rather enjoyed the questing in Eureka and Bozja (Bozja especially).

    Relics very much should expand on the lore of FFXIV.
    (11)