Definitely finding the new BLU spells and wearing out the Criterion dungeon's brief lifespan. Possibly chortling once at the Manderville quest. I'm sure the next step will be something uninspired like 1500 tomestones. While I'd like something engaging and timeless, that's a pretty big ask, especially from the skeleton crew that runs this game.

When I hear the exploration zones are "throwbacks to old MMOs", I'm like, "you mean the worst, most unfun parts of old MMOs?" When I look back with rose-tinted fondness on my college days of playing MMOs, I look back on the social experiences I had with my friends. The spending hours and hours and hours standing in one spot grinding health sponge field mobs for a 0.01% chance at a staff with the exact right stats can flush itself down the toilet.

I said hell no to Diadem 2 back in Heavensward. Maybe they tweaked it to make it more entertaining in its newer incarnations; I hear Lost Actions are interesting. But hours and hours of field mob grinding? Gooooooood riddance.