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  1. #1
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,993
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    As for this abomination I wish I didn't need to see again from that thread...

    Even compared to the old version of Living Dead, this would be so much worse. Without an actual "Cannot be dropped below 1 HP for the duration of this effect" clause it basically is no longer an invuln and basically turns DRK into a tank that gets banned from any fight that has mechanics that would be infinitely more useful to deal with by having two tanks with actual invulns.
    That's probably more an oversight. I'm going to assume Living Dead still keeps it's "Attacks can't reduce your HP below 1" restriction, anything else would just make it useless as an invuln.

    I do however still see an issue with it, namely that it is only good on multi-hit busters depending on how Undead Rebirth's trigger functions.
    From how it is described it would only activate after the single-hit buster and do basically nothing but give you a bit of healing from following auto attacks.
    (0)

  2. #2
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    snipped for length
    I appreciate the feedback on this

    I thought for quite a while on how to make Souleater worth using over Power Slash, including ramping up the mp cost on DA to 3k and only providing 20 gauge, but considering how often we'd actually recover MP, I couldn't think of any other methods other than just making DA cost a ridiculous amount of mp (4-5k) and making Souleater the combo ender for mp recovery. I also thought of bumping up Souleater's potency but it would need to be pretty high to compensate. So I ended up removing Souleater and replacing it with Power Slash in this case, moving the cure potency from Souleater onto Power Slash. So instead of having a separate ender for it, you would just use Power Slash without DA when you need to recover MP. If the idea of the former (Souleater being an mp recovery combo ender) idea works better I could edit it back in as such.

    Dark Mind's CD being 40s instead of 60s was actually something I missed while editing that revisement, thanks for pointing that out.

    I nerfed Bloodspiller substantially. It's potency without Dark Arts is 500 and with DA is 550, it also no longer has gauge generation. Power Slash is also 400 without DA and 450 with DA. I bumped Stalwart Soul's base potency to 150, kept it at 200 with DA. This makes the potency boost from DA 50 across the board

    I revised Sole Survivor, it basically functions as Blood Weapon but with HP AND MP recovery but only from a single target as the source and without the haste. It remains on a 120s CD, 15s duration, and the cooldown is now refreshed upon the enemy that has Another Victim applied being KO'd.

    Dark Passenger/Shadowbringer is now on a 35s CD for the drifting leeway

    Quote Originally Posted by Absurdity View Post
    That's probably more an oversight. I'm going to assume Living Dead still keeps it's "Attacks can't reduce your HP below 1" restriction, anything else would just make it useless as an invuln.

    I do however still see an issue with it, namely that it is only good on multi-hit busters depending on how Undead Rebirth's trigger functions.
    From how it is described it would only activate after the single-hit buster and do basically nothing but give you a bit of healing from following auto attacks.
    Yeah, it was an oversight.

    In hindsight I regret posting the LD idea, because not only is it bad but I quite frankly would like to keep the version we have now.
    (0)
    Last edited by Zairava; 07-17-2023 at 10:44 PM.

  3. #3
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zairava View Post
    snip
    You generally got the right idea, but your relative potencies are a bit off within the kit. You may also have taken the Bloodspiller criticism a bit too far. Some other changes like Sole Survivor are solid though.

    Do you mind if I give you my variant of the DRK overhaul, using the systems you provided since the start of the thread? I think I can polish this up where things feel neither overbearingly powerful nor lacking impact.
    (0)

  4. #4
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    You generally got the right idea, but your relative potencies are a bit off within the kit. You may also have taken the Bloodspiller criticism a bit too far. Some other changes like Sole Survivor are solid though.

    Do you mind if I give you my variant of the DRK overhaul, using the systems you provided since the start of the thread? I think I can polish this up where things feel neither overbearingly powerful nor lacking impact.
    By all means, I'm open to it
    (0)