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  1. #1
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    ...
    This is my point, though. FFXIV's combat system is stupidly rigid. It doesn't allow for (or incorporate) stuff like that. So if one Job - but only one - gets that special treatment of "difference", then it becomes unbalanced. It's either overpowered and meta and everyone demands one, or it's underpowered and anti-meta and gets blacklisted.

    I didn't prove your point - I pointed out how BLU wouldn't need a WHM or Bene for it. With a PLD and RDM, it would allow for 0 Healer clears. Something I know you oppose.

    Recall that the 0 Healer clear of TOP only relied on a single brief time period of pulling off insanity where they cast the Raise on the SMN or RDM (I forget which), then had a PLD Cover the other while it cast a Raise, then power raising everyone else after that. This was roughly 30 seconds of the fight, not the entire thing. P3S actually had more healing requirements, but again, that specific mechanic required _A_ Healer Job for either LB or for AST to use Macrocosmos. It's why the encounter couldn't be 0 Healer cleared. But with this setup, you'd be able to 0 Healer clear it with a BLU. PLD or WAR (or both) and RDM or DNC (or both) could pump healing into it, then White Wind, then GG.

    Angel Whisper CAN'T have a unique property. That's the point. Not and fit into the general meta. In practice, it would either be the same and thus not matter, the distinction wouldn't be relevant and wouldn't matter, or it wouldn't be worth it in the first place.

    Consider SMN vs RDM. SMN can only instant cast one Raise per minute, RDM can do several (provided it doesn't OOM, roughly 4-5?). In practice, if your team isn't dying left and right, they're identical. Maybe a rare Healer death gets addressed and that's it. When it matters and you need a bunch of Riases, SMN's is vastly inferior, as would be BLU's. And due to this specific distinction...RDM's damage is lower than all other Casters and almost all other DPSers to the point it's the first Job swapped out once a party is no longer on Prog. BLU would probably end up like a worse SMN in this case with your version. And, again, I'll point out the 0 Healer TOP clear was due to a SMN and RDM tandem Raising at a specific, key moment in the encounter. Something, again, that you oppose being doable in the game...

    Quote Originally Posted by TheDecay View Post
    Why do people keep laboring under the illusion that if BLU or jobs as complex as BLU aren't limited and are endgame-ready, the devs will not prune or balance its skills so that it's not overpowered...?
    What are you talking about?

    This is literally the argument people are making - that part of what makes BLU fun is that it's not at all balanced, so to make it work with the other 19, it would have to be balanced, and that likely means not overpowered and not fun. People have fun on BLU gathering up massive trash packs, freezing them, then shattering them, for example.

    EDIT:

    Quote Originally Posted by ForteNightshade View Post
    This is why a lot of people, myself included, point to Stormblood as a sort of compromise. It's far from perfect but the most jobs stood out a lot better back then compared to now.
    I've come to MOSTLY agree with this.

    There are some pretty important caveats. For example, ShB and especially EW WHM is way better than the garbage SB one. SB was the single worst expansion for WHM.

    So a hybrid approach would be in order, I think. One that restores a lot of Jobs to SB state, but not all of them, noting some are better in EW than they were in SB. Further, there are some entirely new Jobs, so obviously they wouldn't be changed. Even further still, there are some changed Jobs that are basically entirely new Jobs - MNK to a point, MCH, and SMN - where both versions could and probably should exist. So in that sense, we'd want to add them as new Jobs so that both could exist simultaneously.
    (3)
    Last edited by Renathras; 07-16-2023 at 03:52 AM. Reason: Marked with EDIT

  2. #2
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Renathras View Post
    This is literally the argument people are making - that part of what makes BLU fun is that it's not at all balanced, so to make it work with the other 19, it would have to be balanced, and that likely means not overpowered and not fun. People have fun on BLU gathering up massive trash packs, freezing them, then shattering them, for example.
    Look, I was on a bit of a tear in my last posts because I'm someone who "mained" BLU in every single FF game it was ever possible to do, and had been patiently waiting for it in FFXIV since ARR.

    So Yoshida basically poked me directly in the eye with a very sharp stick with his "Oh, we just couldn't do it, it was impossible, instead you get a Limited Job", and yeah, I'm still bitter about it.

    ————————————————————

    So I am definitely not an unbiased perspective, and in turn, I've overexaggerated the weakness of BLU — a little.

    I still maintain that XIV's version of BLU is ~90% crap — largely due to a constant slew of terrible design decisions — and feels like a bizarre "Emperor's New Clothes" kind of thing when I hear players insist that XIV BLU is fun and powerful and amazing.

    ————————————————————

    However, there's content like Ultimates where BLU's utility would prrrrrrrobably legit be valued higher than its clunk or raw DPS contribution... if you left it in its current state with zero effort to adjust for that.

    Because let's be real, taking an action like Diamondback into content where some of the most dangerous mechanics happen when the boss isn't targetable anyway could legit become something exploitable.

    ————————————————————

    But.

    Acting like this is "unsolvable"... honestly drives me straight up a wall.
    a) Only a tiny portion of BLU's actions actually have any serious potential to become "overpowered" in some niche situation or other.

    Most of the rest of BLU's kit ranges from a slew of mechanically-redundant garbage, to pointless gimmicks used for trolling your friends, to potency-busted and otherwise completely-uncreative filler that's used as a design kickstand to prop-up BLU's wobbly, rusting bicycle from tipping over completely.

    ———————————
    b) Other actions from other Jobs have also been historically overpowered in content, and/or had the potential to become so.

    In response, the game implemented flags to start specifically-ignoring and bypassing certain actions with certain mechanics.

    This is why there are attacks that mysteriously penetrate Hallowed Ground, or refuse to transfer through Cover, or ignore Arm's Length/Surecast, or... (etc)

    So if BLU is ever breaking something specific by existing, the same system can be used to tag-and-flag it back down to earth.

    This ties directly into "c" below.

    ———————————
    c) Right now, BLU is "overpowered" (let's just set the semantic debate aside for a second, and allow this hypothetical premise) in... level 80 content (because we're < 2 days from 6.45), and spends most of each expansion only being "overpowered" in content –20 Levels (ie, BLU has been stuck at Level 70 until ~18 months into Endwalker).

    ...So (Man Ray Meme goes here):
    • You claim you love BLU because it's "overpowered", right?

    • And you don't want BLU to lose its "overpoweredness" if it's allowed to actually play the rest of the game, right?

    • And you're currently only "overpowered" in content that's 10-20 levels lower than current content — ie, Unsyncable content, right?

    • So if BLU's actions were given the Crafter "Trained Eye" treatment, and automatically nerfed in content that isn't at least 10 levels below your current level... nothing would change, right?

    Quote Originally Posted by Other people
    But BLU can't be level 90 because it would be too overpowered
    (screams)
    ————————————————————

    I personally just don't see the issue with BLU having a split-personality — "Hello my name is Blue Mage, I behave more like a normal Job in Level 81-90 content, and I have various gimmicks and side content available for me in Level 1-80 content".

    Honestly, I think more Jobs should have extra flavor like that — side content that they can explore to layer more [design buzzwords like "texture" and "flavor" go here] on top of their baseline experience.

    ————————————————————

    ...Also this is kind of tangential and, definitely, highly-personal and subjective, but I just don't see where people are coming from praising BLU for having unique or interesting gameplay compared to "homogenised" normal Jobs:
    Are you honestly impressed by your burst phase consisting of 15s of fragile Potency vomit every 2 minutes (why does this... sound so... familiar...) followed by 15s of literally doing nothing except fidgeting around with your movement keys because you've been chocoblocked worse than even the old Warrior post-Berserk refractory-period Pacify?

    And then your "filler" being spamming Glare Sonic Boom (or equivalent) over and over and over again, while... smacking OGCDs as they light up, and... refreshing... Dia Song of Torment... every 30s... (why does this sound... so... familiar) ?

    I'm just... really not seeing it, personally — BLU seems depressingly mid from nearly every angle, with the only thing propping it up being the desperate illusion of having some kind of choice in building your character and loadout compared to "real" Jobs.

    But it's really not much better than the old Cross-Class Actions everyone had in ARR/HW, or the implementation of Role Actions in SB — and just like those, you end up using a fixed/recommended formula the vast majority of the time, and swapping around a few wildcards to address niche situations... because the value of "more burst / DPS" still overwhelms nearly any other consideration outside literally not dying/wiping.
    (10)
    Last edited by Eorzean_username; 07-17-2023 at 10:49 AM.

  3. #3
    Player
    Zebraoracle's Avatar
    Join Date
    Sep 2022
    Posts
    832
    Character
    Zebra Rune
    World
    Gilgamesh
    Main Class
    Sage Lv 90
    Quote Originally Posted by Eorzean_username View Post
    ...Also this is kind of tangential and, definitely, highly-personal and subjective, but I just don't see where people are coming from praising BLU for having unique or interesting gameplay compared to "homogenised" normal Jobs:
    Are you honestly impressed by your burst phase consisting of 15s of fragile Potency vomit every 2 minutes (why does this... sound so... familiar...) followed by 15s of literally doing nothing except fidgeting around with your movement keys because you've been chocoblocked worse than even the old Warrior post-Berserk refractory-period Pacify?

    And then your "filler" being spamming Glare Sonic Boom (or equivalent) over and over and over again, while... smacking OGCDs as they light up, and... refreshing... Dia Song of Torment... every 30s... (why does this sound... so... familiar) ?

    I'm just... really not seeing it, personally — BLU seems depressingly mid from nearly every angle, with the only thing propping it up being the desperate illusion of having some kind of choice in building your character and loadout compared to "real" Jobs.

    But it's really not much better than the old Cross-Class Actions everyone had in ARR/HW, or the implementation of Role Actions in SB — and just like those, you end up using a fixed/recommended formula the vast majority of the time, and swapping around a few wildcards to address niche situations... because the value of "more burst / DPS" still overwhelms nearly any other consideration outside literally not dying/wiping.
    Every time you post it makes me even more frustrated with the situation we're in, but gosh damn this part hit hard. I forgot about this - they literally gave BLU the healer treatment of spamming 1, they don't even really have a rotation outside of using oGCDs. And yeah, the 15 seconds of nothing because you moon fluted, such engaging content. Augh.
    (11)