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  1. #8
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I didn't read it fully yet (will do later when I have more time), but props to the effort of putting this up!

    One point in particular... The raise. I honestly think that they should just implode this aspect of SMN and RDM to get rid of this endless balancing problem they make around damage versus that utility in specific.

    Removing, though, would not be the best course of action because it subtracts fun elements of the job (that obviously have some unfun implications). Instead I think that there should be a rez available to everyone. Let it be a common "Phoenix Down" role action or just a consumable that you can buy anywhere, with a cooldown and a cast time.

    What this achieves? It makes RDM and SMN's raise more like a job perk rather than an identity staple, that is more pronounced for RDM, because of the dualcast.

    Also, more directly into the points of the OP - I agree with most things - and three of them are most glaring to me:

    a) Jolt feels off, now more than ever. First off, the number of times you even actually cast Jolt are really very few, between all procs and accelerations. It starts to feel like bloat at this rate.

    b) The AoE portion being reverse never made any sense to me. Not just that, but the 20/20 mana cost of E. Moulinet doesn't match Manafication. You know, Alisaie actually has an interesting AoE combo animation with roses, that resembles Resolution somehow that I thought it would be incorporated into the Endwalker AoE combo, either as a stage or as a finisher.

    c) I strongly agree, not just in RDM's case, but anywhere that movement actions should not have damage components. It justs makes the utility portion unreliable when you have to add to your damage quota. Displacement not requiring a target is something I always wanted, due to the potential tactical usage that it might have, and even skill cap, because it would require enough awareness and reflexes to turn against the place you'd want to backflip to.
    (2)
    Last edited by Raikai; 07-16-2023 at 02:31 AM. Reason: Complements