Quote Originally Posted by ForsakenRoe View Post
Is there any WAR that would be annoyed that, instead of having the same %mit CDs as other tanks, they have like 250% as much HP pool as any of the other tanks? I think it'd play into the WAR player mindset of 'me ungabunga' pretty well
I'm not quite sure that it could work that way. I think modern tankbusters are designed with flat mitigation in mind, the damage might scale too high as to oneshot a WAR even with their increased max HP, they could adjust it, but it's probably a fine line between making either options too strong. Also making WAR a pure HP tank would cause them to run into issues with bleed applying busters, they could heal back up, but they're also taking the max potency of bleed because they'd have no flat % mitigation. The idea of diversifying the different types of tank mitigation is something that could be interesting though.

Quote Originally Posted by Shurrikhan View Post
I have no memory of TB crits unless counting individual attacks in a flurry as collectively a TB or if old Raw Intuition was facing the wrong way, and most threads from ARR-HW, too, point out that crit TBs were not a thing.
By crit busters, I meant the mini-busters that have no telegraph. Those can crit and those can have autos queue up immediately after, tanks can always survive it but it does spike HP downwards randomly. I assume those are the types of issues you find would happen if returning crits to bosses.