Actually that gives me an idea for WAR: imagine every '% mit' CD is instead retooled to a Thrill style HP boosting effect. Yes, this homogenizes them with Thrill, BUT! It un-homogenizes WAR from the other tanks. So where a PLD would put up all these %mit effects, to reduce the damage through martial prowess/defensive skill, taking a 200k TB because they're able to block the brunt of the damage with their shield technique, the WAR aesthetic is 'I can take this 200k TB because I'm so pumped up on adrenaline I'm at 250k max HP'. Basically, a combo of Bear and Blood DK, big lifesteal, big HP pool. 2.0 WAR sucked because it didn't have enough mit, sure, but that's because instead of Sentinel's 40% mit, it had 0% mit from Vengeance. Instead, I'd propose making it 30% (or 50% why not let's go crazy) Max/Current HP boost. Bloodwhetting is 10% Max HP, plus a bonus 10% for the first 4 seconds. All this extra HP pool justifies BW and Equil's ridiculous healing power too.

Is there any WAR that would be annoyed that, instead of having the same %mit CDs as other tanks, they have like 250% as much HP pool as any of the other tanks? I think it'd play into the WAR player mindset of 'me ungabunga' pretty well