Point out a single other ff game where summoner is unalloyed. That'd be ff3, where you spam the highest level summon which is about as close to having a permanent pet as the game can support. Giving each summon an appropriate niche - ifrit for single target, garuda for aoe and titan for defence/2 target? helped reduce the sameyness. Hell, even having 11111111 and 12121212 for bahamut and phoenix respectively helped them feel more dissimilar.
"my friends say endwalker summoner entirely lacks both the established summoner identity of 14 and fails at emulating the traditional summoner so nyeh"
I think the amount I'm hitting the key doesn't help gemshine's case. It doesn't take long for the different speed to stop feeling unique to me, even with the weaves. Garuda puddle I usually swiftcast so that doesn't feel much different either.
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I don't know if this helps explain it, especially since it doesn't actually mention the stuff I'm referring to, but with 5.x summoner for example you were building towards something even during downtime - further ruin stacks, dwt changed all ruins to instant cast rather than standing in place, tri disaster resetting with trance too iirc, occasionally moving the pet if need be. 6.x just don't use the aetherflow spender under phoenix and it'll be near enough. It's hollow, and every way I thought they adapted summoner well to the medium has been removed or sanded away to near-meaningless leaving this abortion people praise for reasons I cannot comprehend. They could easily have fixed the phoenix triple weave by moving firebird to stacks and keeping bahamut as "inner release". It's just yet another instance of the devs throwing the baby out with the bathwater. I've listened to other people's views and their explanations or lack thereof of why it's good now™, but all I can see is a cack-handed implementation of a cut down blue mage.