<--Giver of yarns, not the giver of darns :3
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I had roughly the same ideas about how I would "fix" anima if it were up to me. I wouldn't reduce anima cost though. Add to this that you can't travel to an aetheryte without first having physically attuned to it yourself and it would be perfect IMO.How about.... we set anima to a max of 50, and you can only teleport between Aetheryte Crystals and Aetheryeal Gates in the same region?
So instead of teleporting from anywhere, you have to physically go to the Ul'dah Aetheryte, then select a destination somewhere in Thanalan, and that expends one anima.
If you want to travel to a camp or gate somewhere in La Noscea, guess what? Take the airship or ferry to Limsa and use it's Aetheryte.
i'm not saying don't make it enjoyable. if i enjoy playing mage and have limited time i would concentrate on mage classes. the other classes wouldn't be on my radar because i know i don't have the time to devote to them. that's all i am saying.
if you don't have time to devote to each and every class then just don't do it. there is nothing wrong with that nor is there anything wrong with only playing the classes that you enjoy playing. with limited playtime you should not be able to cap every class.
http://crystalknights.guildwork.com/
I have always been a fan of a out of the way shrine that you could give offerings to in order to temporarily boost your anima regen. but thats just me.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
You totally missed the point of my post. Anima is a instant gratification to get to point A to point B in a flash, I don't have a problem with that. the problem I have with it, how much teleports you get per day + the amount of people on the server that will most likely tele you from place to place.Wait stop!!! LOL ok increaseing anima will only make traveling easier. Um in real life we have what planes, trains busses, subways should I go on? So this is a non-issue. The issue is and will always be regardless of what excuse or excuses you can come up with is that you want to tell people how they should play there game (remember this isnt burger king you cant have it your way). To make traveling easier in a game is no different that how we humans have made traveling easier in real life. Now heres a solution, if players have no animas than lets just let them idle in town and craft or what not, because thats exactly what would happen to a point. So you want people to take an airship or choco, because you have issues w animas. This is a personal problem that those of you who hate animas needs to sort out. Furthuremore if you dont want animas, lets give the whm a teleportation spell, but I know you dont want that either for this or that reason. To the OP nice suggestion even if some in the community disagree.
To be quite honest I rarely see anyone use Airships or Chocobos (Only chocobos to go a short distance after Teleport). Anima teleportation in itself is fine, in fact it shouldn't be changed ( unless in 2.0 the maps are really dynamic). And every post everyone makes is merely a Person Problem/opinion, if that's the case no one should post at all... if you have something against this.
-Currently in this Version of 1.xx imho, needs Anima because of the fact of how repetitive the maps are.
-However in 2.0 if the maps and terrain are something worth while to look at, then they should see about a different mode of Teleportation.
Yes its a nice suggestion, however are we trying to make the game even more easy? Traveling is part of every game and this Anima/Teleportation thing just takes out the traveling part of the game That's just how I feel and my opinion.
Last edited by Starlord; 04-09-2012 at 04:41 AM.
Its just about poor design really, as in poor maps and poor quests.
By maps I mean that they are way too large for what is in them. Half of it is useless empty boring space that gives the appearance of a large world. The fat needs to be trimmed off, or it needs to stop becoming useless space. I think I read something about condensed maps for 2.0, but either way I don't care. I just want the maps to change; either make them more alive or shrink them a great deal. You essentially travel long distances for no apparent reason.
By quests, I mean that they tend to send you as far out of your way as possible just to simply talk to someone, see a cutscene, then go back. That is a profound waste of time. Either make the long trip more worthwhile, or put quest objectives in more reasonable locations. The grand company quests are the worst offenders, and the job af quests are right up there too. Its just absurd lol.
If they fix those two things above then anima would hardly be necessary, and it wouldn't even be a problem. As was said before, we just have to see if 2.0 fixes these issues.
this would alleviate the problem for a while, but would eventually come back to the same thing. you can only pass over the same stretch of land so many times before you get bored with it again. yes, when new maps come out it will be something new to see and it'll be fine for a while, but eventually people will get bored with the new ones as much as you have the old ones.
http://crystalknights.guildwork.com/
I think it should increase some when in Inn
Actually you can. In fact, that's the purpose of anima--to help balance things between casual players and players who do a lot of content within a day. The players who have more time are expected to run around more. The players who have less time can use anima to catch up even a little. That's one of the main ideas behind it.
That said, I wouldn't be for or against an inn boost.
If you're playing the game so much that you have no anima left, no inn bonus left, and no leve allowances left, consider it a sign! The game's telling you to take a break! There's other things you can do.
It takes me just a week or so away from the game to get anima back to decent amounts. And if I've really burned through it, I just bring myself back slowly by playing more conservatively.
Not a hard concept, really.
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