Hasn't Philosophizing been a staple of FF stories for some time now?


Hasn't Philosophizing been a staple of FF stories for some time now?
Zeromus was literally pulled out of nowhere for the sole reason of "FFIV did it and it's the FFIV expansion". I'm not sure where the writers got the idea that there are supposed to be FF_ expansions that copy everything from the source material, but they've been doing it a lot in Endwalker, especially in 6.xBut based on what I've pulled from the encyclopedia's, there's nothing that even references something or someone like Zeromus (either in it's "hero of eld" or the potential "god voidsent" that he currently is". Probably unrankable in the pantheon outside "the new biggest strongest threat".
It's either going to be Zero as she turns into Cecil because 'muh FFIV', or one of the two Golbez. I'd imagine that if it's a Golbez, it's the original one.
Golbez probably killed him.
They probably didn't exist on the 13th moon but if they did, Golbez hopefully killed them.
I forgot if it was outright confirmed, but the general vibe I got from 6.0 is that if we didn't go kill Meteion, the shards were screwed.
Doesn't mean you have to do it in every expansion.



Eh idk. People swore up n down Zero was going to be Zeromus and they were wrong about that. It being created from Zodiarks remains did give what was left behind of him purpose. They've hit n used some main themes of FF4 but I wouldn't say they're copying everything. This is still a 14 story (Same for Ivalice) that apparently leads up to something major bringing in 7.0.Zeromus was literally pulled out of nowhere for the sole reason of "FFIV did it and it's the FFIV expansion". I'm not sure where the writers got the idea that there are supposed to be FF_ expansions that copy everything from the source material, but they've been doing it a lot in Endwalker, especially in 6.x
It's either going to be Zero as she turns into Cecil because 'muh FFIV', or one of the two Golbez. I'd imagine that if it's a Golbez, it's the original one.
Golbez probably killed him.
They probably didn't exist on the 13th moon but if they did, Golbez hopefully killed them.
I forgot if it was outright confirmed, but the general vibe I got from 6.0 is that if we didn't go kill Meteion, the shards were screwed.
Doesn't mean you have to do it in every expansion.
Honestly I think the original Golbez was our shard on the 13th so if so that leaves room for some interesting story potential. Also yeah I highly doubt Endsinger would just stop at us.
As for philosophy 14 touches on very different aspects in each expac as do the other titles do in each of their games. It's integral to FF story telling so its going to be there, that's not changing whether we like it or not realistically.


They don't have to do it in every expansion, but it seems strange to be so upset that a series is doing something they've been doing for a long time. It's something that they are kind of expected to do at this point.Zeromus was literally pulled out of nowhere for the sole reason of "FFIV did it and it's the FFIV expansion". I'm not sure where the writers got the idea that there are supposed to be FF_ expansions that copy everything from the source material, but they've been doing it a lot in Endwalker, especially in 6.x
It's either going to be Zero as she turns into Cecil because 'muh FFIV', or one of the two Golbez. I'd imagine that if it's a Golbez, it's the original one.
Golbez probably killed him.
They probably didn't exist on the 13th moon but if they did, Golbez hopefully killed them.
I forgot if it was outright confirmed, but the general vibe I got from 6.0 is that if we didn't go kill Meteion, the shards were screwed.
Doesn't mean you have to do it in every expansion.
Ignoring the fact that its message was flawed to begin with, one of Endwalker's major issues is that it was preachy with its message. People tend to not like being preached to, even if they would have been receptive to the same message otherwise, as it feels like said message is being shoved down their throats. Because 6.0 was as preachy with its messaging as it was, some of us would prefer that 7.0 take a different direction entirely and just not bother getting into the philosophical. I'd rather the story lack a philosophical and thought provoking message than have it devolve into a repeat of 6.0. Having too much of a good thing can be worse than not having it at all.


While I will admit the story was a little sloppy and suffered some pacing and other issues, people's beloved FF titles were also philosophical, they just like to ignore it. Nevermind the fact you start out FFVII as an eco terrorist trying to destroy a power plant polluting the world.Ignoring the fact that its message was flawed to begin with, one of Endwalker's major issues is that it was preachy with its message. People tend to not like being preached to, even if they would have been receptive to the same message otherwise, as it feels like said message is being shoved down their throats. Because 6.0 was as preachy with its messaging as it was, some of us would prefer that 7.0 take a different direction entirely and just not bother getting into the philosophical. I'd rather the story lack a philosophical and thought provoking message than have it devolve into a repeat of 6.0. Having too much of a good thing can be worse than not having it at all.
You can have a good philosophical message without being preachy about it. That's why people are generally alright with a lot of the FF titles that are philosophical in nature.While I will admit the story was a little sloppy and suffered some pacing and other issues, people's beloved FF titles were also philosophical, they just like to ignore it. Nevermind the fact you start out FFVII as an eco terrorist trying to destroy a power plant polluting the world.


So then you're problem isn't with the philosophizing but the delivery, so maybe say that instead of just assuming it's the philosophizing itself ruining the experience
Yeah, I think a lot of people rightfully roll their eyes when a game gets too preachy and refuses to let the player come to their own conclusions. Particularly when it comes to deeper and more controversial subjects.
I've said it many times before but MMO's in particular attract players from all over the world from many different countries, cultures, personality types, social classes and belief systems.
As such, I think that the core cast should reflect that. I'm Scottish, I've made friends from many different parts of the world during my time playing MMO's. We don't always agree on everything and it's outright bizarre that the writers of this game insist on pushing mutual agreement amongst the core cast at pretty much every turn. That isn't how real, relatable individuals operate.
With a varied cast there's a greater chance that individual players will find a particular character or two that they find agreeable. With a cast that echo one another at almost every turn and eventually 'evolve' to have only surface level differences between them then that is less likely to happen.
It can definitely make it more tolerable. I think the key is to be much more subtle about it instead of it being in your face all the time.
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