
Originally Posted by
Roxus
You are misremembering. If you could theoretically hit every Seigan you would gain roughly 16-18% over what Shinten would have gotten you.
Can you translate this into an actual % Total Damage or % Total DPS difference over an X minute encounter, rather than just the difference between Shinten and Seigan in a vacuum?
And then compare "theoretical every Seigan" to "actual average number of Seigans per encounter from a skilled Samurai" ?
Then further break it down by "actual average number of Seigans used by, say, 75% of the entire Samurai player population (rather than just 95+ Savage parses)" ?
...I'm not trying to be a git — I'm trying to clarify why Seigan was seen as expendable
from a development perspective.
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Originally Posted by
Roxus
You don't need to trivialize who utilized the mechanic to further your point.
You're imagining an agenda that isn't there.
Pointing out that very few people really interacted with a mechanic in a meaningful way does not trivialise
their existence — it's just pointing out that the broader relevance of the action was dubious at best.
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Originally Posted by
Roxus
Seigan was never to save more resources for buffs, it was a reward for using Third Eye correctly throughout the course of the fight.
Yes, and it was a very underwhelming reward that most players could completely-ignore and never notice any tangible difference.
As well, you absolutely could use Seigan to carry more Kenki into buffs because you only needed to drop 15 instead of the full 25 from Shinten.
Obviously this as niche as any other micro-optimisation like that, but for example, you could hypothetically end up in a situation where spending 25 to avoid overcapping would then have a cascading effect of just-missing having enough gauge for another Shinten under buffs, whereas using Seigan to bleed instead would provide the extra bit you needed to catch the window.
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Originally Posted by
Roxus
The Third Eye change is a straight increase comparing it to Seigan, but it essentially amounts to the same thing Kaiten changes did.
Yes, but that's a problem with Shinten and overall design, not the generation of Kenki itself.
ie: The Third Eye change to generate Gauge directly is "neutral", and not directly related in any way to the Gauge itself being poorly-utilised.
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Originally Posted by
Roxus
That and if you weren't very good at using it before, now it is a clear loss.
Yes, but that was in fact exactly the point I was making.
Someone said Seigan was "skill expression", but removing Seigan could be argued to have actually
increased the gap of "skill expression" by putting much more incentive on snagging (and weaving) as many Third Eye hits as possible.
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Originally Posted by
Roxus
I'm also going to address one thing I saw in another thread from you. Shinten was never this bad even during Hagakure days, exactly because Seigan existed and Kaiten was still there when you wanted to use Iaijutsu. Let's not forget Guren was 50 back then as well.
Okay, but at no point have I ever claimed that the current state of Samurai is exactly equivalent to a prior state, and if it seems that way, it's a misinterpretation of my intent.
I've simply said that (in my opinion) Shinten has always been a pox upon the Samurai Job, that Shinten spam has always been a design issue, and that I think Shinten's design is and always has been the real problem / boogeyman afflicting the Kenki gauge.
That the issue has become
more exaggerated now is obviously true, but what I was saying is that "it was always an issue, now it's just been magnified even further".