
Originally Posted by
SenahPanipahr
given Zepla seems to be rather fond of DNC.
To my knowledge, she was super into AST in SB (idk if it was her main though), but after it got SHB'd AND DNC came out at the same time she moved over to maining that, I don't know what she thinks of the game as of super recently because last time I saw anything about her she was on a Genshin deepdive and was saying that the patch that had just came out (loporrits i think) was so sparse on content it'd be the first patch she wouldn't log into 'on release day', because she can just do it later and not miss out on anything whatsoever. I also recall her mentioning quite passionately about the SB AST cards and how much she missed them (or at least, having different cards having different effects instead of flat +X% damage) so... yeh, my takeaway from what I've seen is that she misses the feeling of 'supporting the team' that old AST gave and the closest you can get now is, ironically not new AST, but DNC, given it's got a heal, mit, ST damage boost, raidbuff damage boost, crit/DHit booster for yourself and one ally, it now has Improv for HP% restored increase, plus shield, plus regen too
It also has, while quite simple to get into, an actual damage rotation with a very decent amount of depth to optimize with, so yeh, I'm not surprised that she is fond of DNC. I'm not a massive fan of DPS classes as a role, but I'd probably say DNC is my 'least disliked' as it were

Originally Posted by
SenahPanipahr
@ForsakenRoe No kidding, SGE is so strange feeling at lower levels. Personally I wouldn't complain if they just made it that certain jobs couldn't do duties below a certain level via roulettes, but maybe that would cause other issues.
Doubt 'lock job out of low level content' would go down well, like imagine next expansions jobs (which start at 80) being told 'yeh so you cant do UCOB or UWU, like, at all'. What they need to do is add lower level forms of stuff earlier, and upgrade it later. There's no reason WHM has to go 76 levels before getting 'AOE Lily spender'. In fact, there's no real reason for it to only get it's job mechanic (lilies) at 52 with Solace. For SGE, add Holos (the shield part) early, and upgrade it to have the mit later at current level. Or add Krasis-but-10% earlier to help Kardia feel like it does something. Physis1 and Physis2 is a good example of it being done 'right', I think. You get 1 early on, and at 60 it upgrades to 2 and gains the 'bonus heal%' effect on top. Do that more
Also once this next expansion's over, we're gonna be level 100. Halve every duty's level requirement, and cut our max level to 50. ARR becomes 1-25, each expansion is a 5 level bracket instead of 10. This helps populate the levelling process, as you'll be getting your skills-or-traits every level pretty much.
A good example due to it currently having a TWELVE level gap in it's levelling, ARR BRD:
1: Heavy Shot
2: Straight Shot
3: Raging Strikes
4: Venomous Bite
6: Bloodletter
8: Repelling Shot (lol)
9: Quick Nock
12: Windbite
15: Mage's Ballad/job unlocked here
17: Warden's
19: Barrage
20: Army's Paeon
22: Rain of Death
25: Battle Voice/ARR level cap
Wow look at that, the biggest gap in learning is only three levels like this, not twelve, seriously, quicknock to windbite atm is 12 levels it's ridiculous. Yeh you get a 10% damage boost trait (bland and boring) and a couple of role actions like an interrupt (nothing to interrupt at that level except sprite autoattacks) and peloton (ok kinda cool, but combat removes it which would lose it points in the eyes of a new player i think), but a 12 level gap in learned 'core rotational abilities' should be... not a thing, methinks. Just having something like an intermediary upgrade to a skill, or a lower form of one, like the old 'Barrage that hits twice', which upgrades at current learn level to 'Barrage but it hits 3x' would be SOMEthing to fill the gap at least.