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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    Most jobs only get one or two new actions each expansion, because certain level brackets are dedicated to traits. Example, look at the healers, they get a new thing at 86, and at 90, and the rest is just traits/the new animations for damage skills that translate to +10potency. Or for melee, you've got something like NIN, where you get Phantom Whatsit at 82, Raiju at 90, and the rest is 'upgraded animations/potencies'. Hollow Nozuchi is cool and all, but it's hardly a 'new skill', as you're going to be using Doton in AOE anyway, it's just 'a bit more damage while you do the exact same thing you were doing before'. DRG gets 'Raiden Thrust for AOE', VFX upgrades (downgrades imo) to Full/Chaotic, and Wyrmwind at 90. That's basically 'one new skill'

    What did DNC get in EW? Fan Dance 4, Starfall Dance, Tillana? Like I hope you do get a lot of cool new stuff, but it could be so so much worse is my point. I pray every expansion that SE does not get lazy and throw you SaberDance-but-ST, because then we'll know they're completely out of ideas for the job
    And also there's the fact that we have nothing to put in the Technical Step window without reworking old actions. It's already packed with Saber Dances and oGCDs. I'm hoping for stuff that we can actually use *outside* of the TS.

    Wishful fantasy thinking, but I'd love something in the element of fire to flip the Fourfould Feathers into Phoenix Feathers and the rotation becoming imbued with fire attacks, but not sure how this could work.
    (3)

  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,443
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Raikai View Post
    And also there's the fact that we have nothing to put in the Technical Step window without reworking old actions. It's already packed with Saber Dances and oGCDs. I'm hoping for stuff that we can actually use *outside* of the TS.

    Wishful fantasy thinking, but I'd love something in the element of fire to flip the Fourfould Feathers into Phoenix Feathers and the rotation becoming imbued with fire attacks, but not sure how this could work.
    Maybe some kind of Fan Dance spender where you consume the feather on a different skill, doing more damage than the usual Fan Dance+FD3 proc, but with no FD3 proc chance, and because the feather was burned up by the flames, it locks you out of generating a feather on that slot of the gauge for a small duration? So the idea would be, you'd be using that spender to fill the first 1min after Tech Step (or during it too, near the end of it maybe), and then because of the lockout, you'd avoid using it as you build towards the next TechStep window, as spending on FireDance or whatever it's called right before TS would lock you out of generation and then you'd go into TS with like, 1 feather and it'd be very sad

    idk, just off the top of my head, I don't main the class so I'm probably the least qualified to give any ideas

    Actually, doesn't Azeyma use fans, and is fire-themed? Might be onto something
    (0)

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