Results 1 to 10 of 26

Hybrid View

  1. #1
    Player
    Nav_Fae's Avatar
    Join Date
    Nov 2015
    Posts
    437
    Character
    Mizuchi Hikaze
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    People might hate me for this. But I kind of wish I didn't have to do the tech step "dance steps" every single time I wanted to tech step. Like I know it's dancer and that's the point but idk. It gets dull and old after a while imo. Especially pre-pull Standardstep when people won't give you a proper countdown. I do agree that Tillana and Fan Dance IV feel just there. Same with Starfall dance being locked behind Devilment. I also feel like Improvisation is another filler button that probably get's used the least.
    (0)
    Last edited by Nav_Fae; 06-26-2023 at 09:53 AM.

  2. #2
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,313
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Nav_Fae View Post
    People might hate me for this. But I kind of wish I didn't have to do the tech step "dance steps" every single time I wanted to tech step. Like I know it's dancer and that's the point but idk. It gets dull and old after a while imo. Especially pre-pull Standardstep when people won't give you a proper countdown. I do agree that Tillana and Fan Dance IV feel just there. Same with Starfall dance being locked behind Devilment. I also feel like Improvisation is another filler button that probably get's used the least.
    What if Technical Step gets a 7.0 upgrade that adds a damage component to each step? Maybe it wouldn't feel like that. But yeah, on random duty finder parties not having a countdown is bad not just for DNC, but everyone else. Not that it matters a lot in the end because on those groups people rarely play tightly around the 2min meta.

    I don't really mind Starfall dance being like it is, but why on earth Devilment doesn't turn into Starfall Dance is beyond me. Improv is more useful nowadays, because at least you can use the small regen, but I still think Improv when situationally used for its full effect should be much stronger than what currently is - even a full channeled shield is puny, and to be honest, the shield healer in your party is probably offset that by a huge margin because they'll cast GCD shields during that downtime anyway. Improv could probably have the shield replaced by mitigation - 1% for every channeled tick.
    (1)

  3. #3
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    316
    Character
    Night Hour
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Raikai View Post
    What if Technical Step gets a 7.0 upgrade that adds a damage component to each step? Maybe it wouldn't feel like that. But yeah, on random duty finder parties not having a countdown is bad not just for DNC, but everyone else. Not that it matters a lot in the end because on those groups people rarely play tightly around the 2min meta.

    I don't really mind Starfall dance being like it is, but why on earth Devilment doesn't turn into Starfall Dance is beyond me. Improv is more useful nowadays, because at least you can use the small regen, but I still think Improv when situationally used for its full effect should be much stronger than what currently is - even a full channeled shield is puny, and to be honest, the shield healer in your party is probably offset that by a huge margin because they'll cast GCD shields during that downtime anyway. Improv could probably have the shield replaced by mitigation - 1% for every channeled tick.
    Dancers will still flash improv, it will never be full channeled.

    The potency loss from the DPS abilities you could have used instead...


    Quote Originally Posted by Tsumdere View Post
    I think I would prefer Tillana to be removed from the being exclusively in the TS window and moved into an oGCD with a 1 min CD that gave 50 Espirit. That way your odd minute Flourish window would have a little more meat to it. It would also benefit TS window because getting low procs of Espirit during your 2 min is legitimately so painful. Sometimes you can get tons of Saber Dances in TS, and sometimes only 1 or 2. It really sucks to be on the receiving end of that, especially since Saber Dance is so important to your 2 min, so I would like to see some sort of adjustment to that.

    Closed Position being oGCD is also needed. It would make playing DNC at a higher level even more fun. Right now DP optimization is very hard to do and only really viable during downtime transitions which aren't present in a lot of Savage fights.

    Closed Position is already oGCD....

    https://ffxiv.consolegameswiki.com/wiki/Closed_Position
    (0)
    Last edited by NightHour; 09-21-2023 at 05:34 PM.

  4. #4
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,313
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by NightHour View Post
    Dancers will still flash improv, it will never be full channeled.

    The potency loss from the DPS abilities you could have used instead...





    Closed Position is already oGCD....

    https://ffxiv.consolegameswiki.com/wiki/Closed_Position
    I think they might mean about not having a recast time, as in, functioning exactly like the PVP version, which is something I agree, and might even add an interesting layer of optimization. I never truly tried it, but got from others that it's a very minuscule gain to do that with how it currently is (sans if your DP is dead, of course).
    (0)

  5. #5
    Player
    Sililos's Avatar
    Join Date
    Nov 2013
    Posts
    289
    Character
    Sililos Sanura
    World
    Sophia
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Nav_Fae View Post
    I also feel like Improvisation is another filler button that probably get's used the least.
    I used to feel the same as you but the past few weeks, im not sure why, but i had a kind of change of mind on it.
    Improv as a channeled ability with its shield on use is just a waste, It can only be used during 'transition' phases or its a DPS loss and any time you use the shield, its just overwritten by your healers shields anyway.
    Where i now find it suddenly shining is as an extra heal.
    Not a channeled heal, i pop improv for about half a second to a second then cancel it, it puts a 12 second regen on everyone in range and a pretty good one at that, i always thought the heal was channeled when in reality the channel only serves to reset the regens timer and prep the shields time up.

    Situation i have been finding myself in where i use it is:
    Boss uses AOE with me assigned to shield samba it.
    Second AOE in a row comes up that will either have someone elses shield assigned or have healers heavy heal through, instead of Shield Samba which is on cooldown, i pop a 1 second improv and dot the party with the Regen effect. healers dont have to go as hard on their healing and can put a little more into DPS instead.

    It may not be a second shield but it can be just as handy in the recovery.
    (Shield Samba makes you flex to Sage for one AOE to prevent damage, Improv makes you flex to WHM to recover from one attack while not killing your DPS to channel)

    I do agree that FanIV and Tili feel like filler moves, like SE said "Dancers are fine as is, instead of coming up with something new, just clone starfall dance with 2 new graphical effects and triggers. and call it a day." For us, EW is the expansion of "Damage the first enemy then 50% less to each enemy after" expansion lol.
    Devilment DEFINITLY needs its button to change to Starfall Dance on use, More buttons, more bloat, more difficulty does not = better gameplay despite what some of the very loud, very self absorbed 'make everything so difficult and complex only i can play it'' players in SE's face say.

    I have been doing a lot of Eureka lately and really wish they would give Dancers an Elemental weapon at least.
    I dont care if its a reskin, i dont care if they just copy stats from say, Bards weapon at the same stages and call it a day, i just want to have an ele weapon (And not need to grind another jobs to unlock the ele armor/weapon vendor in Pyros) for my job of choice going into BA so im not at as big of a disadvantage and have a little more incentive to play the job i know and love in there.
    Not so worried about adding DNC weapons to older trials and content, just Eureka is a special situation.

    Would love too see some visible Dancer job NPC's out there and in the MSQ too, but were known as "The forgotten Job" and the "Eh? Good enough, don't spend dev time" job for a reason lol.
    We are the final gen Nokia brick phone when everyone else were upgrading to Smart phones lol, will be fine forever but wont be getting the TLC or attention of "Other company's models" and "new company's models." We just work at a good enough state to scrape by and likely always will.

    Theres bit of a joke: "If the Dancer is the lowest DPS in the party(In the DPS role), and their Dance Partner is the highest, then all is right in the world of FFXIV."
    (4)
    Last edited by Sililos; 06-29-2023 at 11:16 AM.

  6. #6
    Player
    Nav_Fae's Avatar
    Join Date
    Nov 2015
    Posts
    437
    Character
    Mizuchi Hikaze
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Sililos View Post
    -snip-
    You're absolutely right. And what sucks about that is that Dancer feels like a job that might only get one or two brand new actions at all in 7.0 with everything else being upgraded animations/potencies to existing skills like our main combo or Fan Dances.
    (1)

  7. #7
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Nav_Fae View Post
    You're absolutely right. And what sucks about that is that Dancer feels like a job that might only get one or two brand new actions at all in 7.0 with everything else being upgraded animations/potencies to existing skills like our main combo or Fan Dances.
    Most jobs only get one or two new actions each expansion, because certain level brackets are dedicated to traits. Example, look at the healers, they get a new thing at 86, and at 90, and the rest is just traits/the new animations for damage skills that translate to +10potency. Or for melee, you've got something like NIN, where you get Phantom Whatsit at 82, Raiju at 90, and the rest is 'upgraded animations/potencies'. Hollow Nozuchi is cool and all, but it's hardly a 'new skill', as you're going to be using Doton in AOE anyway, it's just 'a bit more damage while you do the exact same thing you were doing before'. DRG gets 'Raiden Thrust for AOE', VFX upgrades (downgrades imo) to Full/Chaotic, and Wyrmwind at 90. That's basically 'one new skill'

    What did DNC get in EW? Fan Dance 4, Starfall Dance, Tillana? Like I hope you do get a lot of cool new stuff, but it could be so so much worse is my point. I pray every expansion that SE does not get lazy and throw you SaberDance-but-ST, because then we'll know they're completely out of ideas for the job
    (2)

  8. #8
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,313
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    Most jobs only get one or two new actions each expansion, because certain level brackets are dedicated to traits. Example, look at the healers, they get a new thing at 86, and at 90, and the rest is just traits/the new animations for damage skills that translate to +10potency. Or for melee, you've got something like NIN, where you get Phantom Whatsit at 82, Raiju at 90, and the rest is 'upgraded animations/potencies'. Hollow Nozuchi is cool and all, but it's hardly a 'new skill', as you're going to be using Doton in AOE anyway, it's just 'a bit more damage while you do the exact same thing you were doing before'. DRG gets 'Raiden Thrust for AOE', VFX upgrades (downgrades imo) to Full/Chaotic, and Wyrmwind at 90. That's basically 'one new skill'

    What did DNC get in EW? Fan Dance 4, Starfall Dance, Tillana? Like I hope you do get a lot of cool new stuff, but it could be so so much worse is my point. I pray every expansion that SE does not get lazy and throw you SaberDance-but-ST, because then we'll know they're completely out of ideas for the job
    And also there's the fact that we have nothing to put in the Technical Step window without reworking old actions. It's already packed with Saber Dances and oGCDs. I'm hoping for stuff that we can actually use *outside* of the TS.

    Wishful fantasy thinking, but I'd love something in the element of fire to flip the Fourfould Feathers into Phoenix Feathers and the rotation becoming imbued with fire attacks, but not sure how this could work.
    (3)

  9. #9
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Raikai View Post
    And also there's the fact that we have nothing to put in the Technical Step window without reworking old actions. It's already packed with Saber Dances and oGCDs. I'm hoping for stuff that we can actually use *outside* of the TS.

    Wishful fantasy thinking, but I'd love something in the element of fire to flip the Fourfould Feathers into Phoenix Feathers and the rotation becoming imbued with fire attacks, but not sure how this could work.
    Maybe some kind of Fan Dance spender where you consume the feather on a different skill, doing more damage than the usual Fan Dance+FD3 proc, but with no FD3 proc chance, and because the feather was burned up by the flames, it locks you out of generating a feather on that slot of the gauge for a small duration? So the idea would be, you'd be using that spender to fill the first 1min after Tech Step (or during it too, near the end of it maybe), and then because of the lockout, you'd avoid using it as you build towards the next TechStep window, as spending on FireDance or whatever it's called right before TS would lock you out of generation and then you'd go into TS with like, 1 feather and it'd be very sad

    idk, just off the top of my head, I don't main the class so I'm probably the least qualified to give any ideas

    Actually, doesn't Azeyma use fans, and is fire-themed? Might be onto something
    (0)

  10. #10
    Player
    ReissyBoi's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    2
    Character
    Makoto Tanshi
    World
    Lich
    Main Class
    Dancer Lv 90
    I love playing DNC, it's been my main job throughout ShB and EW. I also started raiding this expansion and exclusively played DNC for every fight

    Quote Originally Posted by Nav_Fae View Post
    People might hate me for this. But I kind of wish I didn't have to do the tech step "dance steps" every single time I wanted to tech step. Like I know it's dancer and that's the point but idk. It gets dull and old after a while imo. Especially pre-pull Standardstep when people won't give you a proper countdown
    I actually like it, it feels like I'm winding up for something big then it finishes with a satisfying burst of damage and you start weaving in all your skills you've been saving for 2 mins all while knowing that your entire party is doing more damage because of you. Most jobs don't have that wind up before the burst and it just kind of happens whenever your biggest skill comes off cooldown
    (0)
    Last edited by ReissyBoi; 09-13-2023 at 10:12 PM.

Tags for this Thread