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  1. #1
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,449
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    I feel like part of the problem is that the WoL never does much in fighting cut scenes. At most the game might cut back to us with a couple of mooks falling over, with the implication that we just finished them slightly off-screen. I get that having to make the scenes work with every race/class combo is a tall order (just look at the final scenes in Endwalker with a lalafell trying to fistfight Zenos, it's hilarious), but more often than not it ends up looking like we're just kinda waiting around for something important to happen.

    Then there's the fact that it just doesn't make sense half the time. No matter how badly we're trouncing Zenos or Ran'jit, they just suddenly decide "Oh yeah, I'm supposed to win" and knock us flat. Golbez at least has the excuse of being in the Void, where nothing can permanently die anyway. We would've eventually tired out from repeatedly fighting him while he just keeps getting back up. Just would've been nice if they'd showed that somehow.
    (6)

  2. #2
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,320
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    I feel like part of the problem is that the WoL never does much in fighting cut scenes. At most the game might cut back to us with a couple of mooks falling over, with the implication that we just finished them slightly off-screen. I get that having to make the scenes work with every race/class combo is a tall order (just look at the final scenes in Endwalker with a lalafell trying to fistfight Zenos, it's hilarious), but more often than not it ends up looking like we're just kinda waiting around for something important to happen.

    Then there's the fact that it just doesn't make sense half the time. No matter how badly we're trouncing Zenos or Ran'jit, they just suddenly decide "Oh yeah, I'm supposed to win" and knock us flat. Golbez at least has the excuse of being in the Void, where nothing can permanently die anyway. We would've eventually tired out from repeatedly fighting him while he just keeps getting back up. Just would've been nice if they'd showed that somehow.
    I think another point is that they don't know how to have the flow and animation look as though all of it is happening in real time. They want all of this dialogue in there and things look like it's Golbez is having a huge amount of time after he shrunk and lost his sword to give this speech. Where that scene and a few others (notably in Bozja) that end up working in the magical girl transformation and attack logic. Where it's not really taking the hero 10mins to transform or to unleash their attack. It's just that they want to show us the entirety of the attack/transformation unless the story calls for an interruption.
    (0)
    Last edited by SannaR; 07-03-2023 at 12:12 AM.