Page 2 of 11 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 108
  1. #11
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,320
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Misplaced_Marbles View Post
    Only in JRPGs. I've always thought if you can't win the fight they might as well make it a cutscene.
    Doesn't God of War Ragnarok also start with a fight you're not meant to win? I'm sure there many other non JRPGs that have fights you're just supposed to loose or stay alive until X.
    (6)

  2. #12
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Renalt View Post
    Tales of Destiny does it right. At one point you do a 4 v 1 fight and the kid is just decimating your group. You can kinda brute force it with a lot of healing items and what not and might get lucky if you did a ton of early story grinding. If not...he beats you into paste. HOWEVER if you beat him...game is over. You don't get thrown into prison that sets you up for the rest of your adventure. You win. You become successful lens hunters and that's it.
    I cant believe somebody even mentions Tales of Destiny. Too bad that fight becomes unwinnable in the ps2 remake though lol.

    Anyway, I think people forget the purpose of unwinnable fights for its interactive element. Too many get caught up in the logistics. However there's ways to make those unwinnable fights be designed well. For starters they could just annex the the boss's HP so that it's not so blatant in your face that youre killing them.
    (2)
    Last edited by Atelier-Bagur; 07-02-2023 at 01:48 PM.

  3. #13
    Player
    Dorito_Burrito's Avatar
    Join Date
    Mar 2023
    Posts
    209
    Character
    Dorito Burrito
    World
    Exodus
    Main Class
    Bard Lv 100
    If you want a game that makes you "win to lose", play Dragon Ball Z: Budokai Tenkaichi 2. You're expected to win fights in story mode that are canonically losses in the anime/manga, so you can absolutely trounce your opponent only for the narrator to tell you in the next cutscene that your character lost to some degree.
    (7)

  4. #14
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,030
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by MikkoAkure View Post
    Elden Ring even begins with one.
    It actually doesn't, you can kill the Grafted Scion at the start.
    (8)

  5. #15
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    I cant believe somebody even mentions Tales of Destiny. Too bad that fight becomes unwinnable in the ps2 remake though lol.

    Anyway, I think people forget the purpose of unwinnable fights for its interactive element. Too many get caught up in the logistics. However there's ways to make those unwinnable fights be designed well. For starters they could just annex the the boss's HP so that it's not so blatant in your face that youre killing them.
    I think the issue is HOW the unwinnable battle is presented and not the fact it exists. I wanna say Xenoblade Chronicles 2 does it several times where you are just absolutely SPANKING the enemy. I mean just straight up handing them their sorry butts and the cutscene plays out where they just immediately hand wave you away like you were a fly the entire time.

    Um. No. I was beating the crap out if you. Your bar was zero and you barely touched me. The cutscene should reflect that.

    If they want it done right...the boss needs to be fast, your attacks do negligible damage and they hit you and you are practically half dead.

    Now the cutscene makes sense. You really were a joke to them and that's how it played out in combat.

    Also yeah ToD is on my top 10. PS1 was golden age of a lot of JRPGs.
    (8)
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

  6. #16
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,635
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Hayden View Post
    Scripted fights that force you to lose, and serious boss battles where winning means nothing. Winning the battle, and losing in the cut scene is a favourite trope of Square Enix and I'm kind of over it?
    If we won all the time then people would come up with the criticism that we always win. To the point people were happy about not winning in Stormblood.

    Like, give the villian a back up plan, make something else happen. Make my win feel like it mattered.

    Quit letting villian's shake off asskickings.
    This last sentence contradicts with the first. Often the backup plan is transforming into something else or using a different type of magic during the battle, or gradually doing multiple mechanics together when it did them alone at the start. Often the backup plan is that ultimate attack where there is a DPS check.

    Most recent update, the cut scene made that whole fight mean nothing, and I felt as if the work I put into winning was for nothing.
    Has it occurred to you that there is no death in the 13th? As in, it's not possible to defeat Golbez without first taking him to the source.
    (3)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  7. #17
    Player
    Hayden's Avatar
    Join Date
    Jul 2011
    Posts
    360
    Character
    Emily Kamba
    World
    Mateus
    Main Class
    Monk Lv 90
    Quote Originally Posted by Zebraoracle View Post
    This was a big issue I had with the latest extreme. Actually pissed me off a bit, it was so frustrating. Though I do have the stance of "if you have to force the protagonist to sit there and listen to the villain monologue/let the villain enact their master plan and the protagonist just sits there and lets it happen, your writing might not be very good". I don't appreciate forced idiocy/ineptitude for my character. It's not very hard to have SOMETHING happen that prevents the protagonist from not being fully capable of stopping you and just not doing it because we gotta let the narrative happen!
    All of this and more.

    Like, I get it...we have to have a big show down with Big Bad, so he can reveal he really isn't the Big Bad but just you wait while he calls BIG BAD.

    You said it perfectly, I'm tired of losing the fight because the Narrative says I need to lose. Don't just make the big bad recover instantly, laugh at us, claim this was his plan all along, then boot us out with a "force field boss is too strong" Like, let me enjoy my victory a little. Put a few cut scenes between our win and his push back. Maybe think up another way to pull it off other than "lose in the scene" I'm so damn tired of FFXIV losing in the cut scene after winning in the battle.

    Quote Originally Posted by Renalt View Post
    I think the issue is HOW the unwinnable battle is presented and not the fact it exists. I wanna say Xenoblade Chronicles 2 does it several times where you are just absolutely SPANKING the enemy. I mean just straight up handing them their sorry butts and the cutscene plays out where they just immediately hand wave you away like you were a fly the entire time.

    Um. No. I was beating the crap out if you. Your bar was zero and you barely touched me. The cutscene should reflect that.

    If they want it done right...the boss needs to be fast, your attacks do negligible damage and they hit you and you are practically half dead.

    Now the cutscene makes sense. You really were a joke to them and that's how it played out in combat.

    Also yeah ToD is on my top 10. PS1 was golden age of a lot of JRPGs.
    Yup. This is how I felt with the most recent trial. It wasn't even close...we kicked his ass. It was a fun fight and we won. Don't just do the goddamn "kneel for a few seconds then stand up, laugh, bind us(not even this time, we just sat there picking out noses mostly) then do the thing you were gonna do if we hadn't even been there.

    I dunknow...you lost...now you have to do a last ditched back up plan? Retreat and try again....anything....


    lazy.
    (6)
    Last edited by Hayden; 07-02-2023 at 03:48 PM. Reason: adding more

  8. #18
    Player
    Hayden's Avatar
    Join Date
    Jul 2011
    Posts
    360
    Character
    Emily Kamba
    World
    Mateus
    Main Class
    Monk Lv 90
    Quote Originally Posted by Tsumdere View Post
    I just pretend like my WoL does everything by themselves unless it has trusts. Makes me feel cooler.

    I actually also hate scripted loss fights unless its in the context of the enemy getting away or some intervening force. I didn't like that I lost to Zenos in Stormblood. I thought it was stupid. I would have rather it be a draw. I also thought losing to Golbez was dumb.
    THATS the thing though, we didn't lose to Golbez, we kicked his ass. Just the Narriative needed him to win so...*shrug*
    (7)

  9. #19
    Player
    Banriikku's Avatar
    Join Date
    Feb 2019
    Location
    I like Viera?
    Posts
    324
    Character
    Kasumi Bunja
    World
    Shiva
    Main Class
    Astrologian Lv 100
    What here is the problem is the HOW. A loosing battle can mean something, no problem. But Golbertz is just nope "Shake it off" + "Blood Whetting" and thats the problem. We handed him his Kupo Nuts and he just "Nah... dont think so". Make the fight in a way where you feel the pressure and stakes that, you the hero, are here to fight for the escape not the win. Narrative absolute an banger if pulled corecctly but SE does these "Oh you win ? Nah... the Boss dont want to" and thats the problem. The battle and follow scence does not match. Better writing is what is needed and funnly enough SE pulled this in other games a lot without a problem and even in FF14.
    (8)
    Quote Originally Posted by Nizzi View Post
    When I saw that we were going from Broil III at 290 potency in ShB to Broil IV at 295 potency in EW, I was shaking with how excited I was. I couldn't believe they were so generous with a whole 5 potency. I'm going to probably scream in excitement when 7.0 comes out and Broil V hits 300 potency, playing SCH going to be WILD once it hits 300!!!

  10. #20
    Player Shinkuno's Avatar
    Join Date
    Mar 2015
    Posts
    568
    Character
    Shin Kuno
    World
    Raiden
    Main Class
    Arcanist Lv 10
    Quote Originally Posted by Renalt View Post
    Tales of Destiny does it right. At one point you do a 4 v 1 fight and the kid is just decimating your group. You can kinda brute force it with a lot of healing items and what not and might get lucky if you did a ton of early story grinding. If not...he beats you into paste. HOWEVER if you beat him...game is over. You don't get thrown into prison that sets you up for the rest of your adventure. You win. You become successful lens hunters and that's it.
    I think DMC5 does the same thing if you beat Urizen right at the start
    (2)

Page 2 of 11 FirstFirst 1 2 3 4 ... LastLast