



Breath of Fire 2's first two battles are unwinnable. Although that's because in those, Ryu is a five-year-old kid with no weapon or training.




When you deal with human beings, never count on logic or consistency.
Fluid like water. Smooth like silk. Pepperoni like pizza.
FFII starts you literally with an unwinnable fight. Don't know if anyone mentioned that already




Sorry for necroing a drama thread but I found this and I think it shows how lame most scripted losing fights are played out.
https://youtu.be/X6e7ayhYW60
When you deal with human beings, never count on logic or consistency.
Fluid like water. Smooth like silk. Pepperoni like pizza.
That also reminds me of some of the trolls around here.Sorry for necroing a drama thread but I found this and I think it shows how lame most scripted losing fights are played out.
https://youtu.be/X6e7ayhYW60


Just to put my two cents, the 6.4 main story major battle could have been SO much better, if instead of afflicting our character with "cutscene disability" they bothered to expand the cutscene after the trial with the following development:
Golbez suddenly summons a huge horde of voidesnt (as far as we know, he should have plenty at his disposal) and WoL is left with a choice to either pursue their main target or help their comrades. Obviously, the latter is chosen, because we treasure our friends. The fight erupts, but our party helds thanks to the WoL sheer strength.
But it buys enough time for Golbez to retreat and finish his plot, summoning Zeromus. Cutscene then proceeds as normal (may instert us defeating the huge horde just for some power fantasy, you know, WoL is awesome, yadda-yadda) and our party retreats to the Source. The end.
There, I fixed it in 15 minutes. Definetly not the best explanation, but still better than seeing our character standing completely still (bonus points if their job is ranged DPS) and stare how Golbez T-pose and fly away to create a plot device to move the story to next patch.
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