Quote Originally Posted by TheDecay View Post
Many players only play FF14 for the MSQ, yet the gameplay is extremely unchallenging and boring. Over the years, I have known plenty of people who did not get to the endgame because they were too bored out of their minds while doing the MSQ. And yet, the game keeps adding stuff like Very Easy option for solo instances. For every 1 person who stuck with the MSQ, there are 4 who tried it and quit because it was the most boring thing they've played in their lives. Isn't the MSQ supposed to the main attraction of this game? Then why is it so boring and uninteresting on a gameplay level?
This is all relative and based on anecdotes. If it's not a hardcore game it should not be made for 1% of the playerbase. FF14 expansions aren't also made to be rushed to endgame and then parsed month by month in some elaborate raiding progression system. The game has clear GTFO break moments and playerbase is rising rather than dropping. Sproutbringer helped a lot with that but still, the game doesn't have problems. It can have in the future but for now, it's fine while not being anything of a "perfect game".


Quote Originally Posted by TheDecay View Post
Respect your players and add some spice. They can handle it.
You have savage, extreme, and unreal, get all ARR relics and whatnot. Or take a break and pick other games. This isn't Kottick WoW where you have to be subscribed 24/7.