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  1. #61
    Player

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    Jan 2012
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    401
    >< ok , I miss read or just forgot the details but its one in the same, as you said, damage = enmity , and as the patch notes say, the higher you HP is the more damage it will do , sooo in turn the higher your hp the more enmity it will deliver. Roundabout but its still the same outcome.

    Spirits Within - Recast time reduced from 120 to 60 seconds.
    - Revised effect:
    Delivers a high-accuracy melee attack at close range. Increased damage with greater current HP.
    Combo Action: Phalanx
    Combo Bonus: Increased enmity.
    (0)

  2. #62
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Aceofspades View Post
    >< ok , I miss read or just forgot the details but its one in the same, as you said, damage = enmity , and as the patch notes say, the higher you HP is the more damage it will do , sooo in turn the higher your hp the more enmity it will deliver. Roundabout but its still the same outcome.

    Spirits Within - Recast time reduced from 120 to 60 seconds.
    - Revised effect:
    Delivers a high-accuracy melee attack at close range. Increased damage with greater current HP.
    Combo Action: Phalanx
    Combo Bonus: Increased enmity.
    Whew. I woulda been pissed if I had missed something that huge. Thankfully we don't lose enmity with lower HP. (Not from the 'Increases Enmity' effect anyways.)
    (0)

  3. #63
    Player

    Join Date
    Jan 2012
    Posts
    401
    anyways... bed time now. As far as DEF over HP, would explain why alot of PLDs who stack HP are going with war now, their old HP gear for GLA isnt cutting the mustard because its build isnt compatable with PLD. Soo they go with the easiest tank to play and QQ that PLD is broke simply because they can not figure it out. To each their own. But stating falicies as facts on a website in wich a large player base come to get viable information and in wich our development team utilizes to determan wich jobs/stat/abilties ect ect to invest time into repairing, is simply wrong. and people should have done their own SOLID testing before posting theories devloped by another (probably biast) player that posted no parses , videos or anything of the sort to back his/her findings as facts.
    (0)

  4. #64
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    760
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Another PLD supporter, another person who's not playing 1.21 content. Trend or coincidence?
    (5)

  5. #65
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    Jan 2012
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    401
    Quote Originally Posted by Raikki View Post
    Another PLD supporter, another person who's not playing 1.21 content. Trend or coincidence?
    how do you mean? and even if what you say did mean anything, how dose that make what i have posted incorrect? Another WAR supporter , and even more lack of evidance, Trend or coincidence?
    (0)

  6. #66
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    760
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Aceofspades View Post
    how do you mean? and even if what you say did mean anything, how dose that make what i have posted incorrect? Another WAR supporter , and even more lack of evidance, Trend or coincidence?
    What "evidance" [sic] are you looking for? Logs of two completely different people tanking months old content like you provided, without even a DD comparison? I could give you multiple Ifrit MRD tank parses from 1.19 where the tank's damage taken per second varies between less than 60 and greater than 90 (both MRD). I could even post parses of the same exact person where the damage taken per second varies by 15-20 DPS between fights, AND the higher damage taken fight is beaten faster. In fact, higher damage taken per second on the tank usually correlated to Ifrit using more abilities on the tank which freed the melee DDs to deal more damage.

    But no, how about instead I direct you here:

    http://forum.square-enix.com/ffxiv/t...-Burn-Strategy

    WAR tank, 1 WHM, massive DPS. Since PLD is "better" and we all just "suck at PLD" and "take the easy way out with WAR", surely you can do better than this.
    (1)

  7. #67
    Player

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    Jan 2012
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    401
    lols soo your best response to me posting parses of a PLD "TANK" taking far less damage then a WAR "TANK" is to show how a MRD "TANK" can do more damage? Maybe you should see the video of thm "TANKING" ifrit. that would be like be proving that I can out dd a whm on a "whose a better healer" forum. your not ignorant, your just dumb... Tanks survive big hits and keep hate, that is their main concern, if you can do this realy well and do damage then more power to you, fact is WAR can not take damage well and dose not take damage well enless you severly gimp there DPS abilities and dress them like a tank. big dummy
    (0)

  8. #68
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    760
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Aceofspades View Post
    Tanks survive big hits and keep hate, that is their main concern, if you can do this realy well and do damage then more power to you
    correct

    fact is WAR can not take damage well and dose not take damage well enless you severly gimp there DPS abilities and dress them like a tank. big dummy
    incorrect

    Try doing the content first.

    P.S.: I'm still waiting for you to one-up Kaeko's Mistress video using PLD tank.
    (1)
    Last edited by Raikki; 04-09-2012 at 01:25 AM.

  9. #69
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    The link Alerith provided a few pages ago is true, most stats in this game do give low returns and there is a point defense falls off greatly, beyond that point the only thing that will do anything for defense is -damage taken JA's like Hallowed Ground, Vengeance, and Sentinel or Blocking/Parrying. That's not saying that you shouldn't be prepared to have more defense available because of level differences between the player and a higher level mobs causes the falloff point to change.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  10. #70
    Player

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    Jan 2012
    Posts
    401
    only reason def falls off for most is because they fail to focus back on vit, increasing vit improves the amount of damage deflected by def as well as your HP

    I have no parses yet to post , till i get them sent to me , this is what i found when testing def on 58 mobs (sphene doblyns)


    WAR ifrit's axe
    cobalt gear: 644def 96 dmg 282vit (291 avg dmg taken) 3664 hp

    AF gear : 586def 292vit (334 avg dmg taken) 3688 hp

    058def 96/58=1.66 dmg per def added


    PLD no shield
    cobalt gear: 656def 292vit (286 avg dmg taken) 3167 hp

    AF gear: 604def 278vit (312 avg dmg taken) 2937 hp

    PLD with shield
    cobalt gear: 695def 292vit (262 avg dmg taken) 3167 hp

    cobalt gear: 695def 315vit (248 avg dmg taken) 3190 hp (with a vit+ cobalt winglet.)

    tests were done with no jewlry added. I do recomend def materia melded over vit simply because you can add 36 vit on hq rings alone, then you can add vit to legs and the sword , wich leaves only two spots in wich to add def. I recomend to keep the ratio 1 vit for every 2 def. dmg deflected overtime is a MUCH higher payoff over HP materia added. That being said, anytime you anticipate a quick and fairly painless fight, WAR is a better option simply for its ability to add to the dps, but if damage taken or keeping the tank alive for any duration past a 5 minute fight, I would go with a PLD tank as the safest route.
    (0)

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