I don't think it would be a big deal if people recovered 1 or 2 more anima per recovering anima tic while in an inn.
Just my opinion.
I don't think it would be a big deal if people recovered 1 or 2 more anima per recovering anima tic while in an inn.
Just my opinion.
That kinda wouldn't change anything, because people will just get it in their heads "Oh! I get more anima now! I can burn through it more!"
And they'll still be stuck in the same position a few days later.
Meh I like the idea, regenerating 1-2 more anima per tick would be a nice little bonus for staying in the inns... but with the ability to return to your city inn in 1.22, seems like anima will be even easier to conserve.
Personally my opion is, with that change in 1.22 theres really no reason for them to make it easier to get anima, I'd rather SE dev. team focus on more important things,.. plus do we really need our players getting even lazier by having even more handed to them?
Last edited by MystinaValeth; 04-08-2012 at 06:29 PM. Reason: uhmm... for fun?
I'm all over the world, almost every day and I manage to keep over 90 Anima. What are you people doing with it?
i think thats the problem. you cant really balance this.
some days you do just leves, or anything that is nearby, you ride very much..
and then you have days where you for example are doing MUCH content. you help someone to do the BLM 45-50 quest, afterwards you want to do Dragoon AF quests. in the evening you go for moogle runs (port back to gridania, back to moogle etc. pp)
and how you compensate this with riding on chocobo or the regeneration of anima like it is now?
no you cant, there is no option how you can get your anima back.
you try to ride as most as you can. but you dont want to ride from Mhor'dona till Ul'dah and then back to camp dragon head, for just silly quest step.
you cant balance anima for casual players, and players who do much content within a day.
and i think a SMALL anima bonus regeneration within the INN would be ok. (you are offline for 12-16 hours and are gaining for example 4 anima more than regular at a total within this time.)
even i am doing this (riding on choco as much as i can) and running out of anima more and more.. our LS is doing much content.. yesterday i helped 2 guys with their AF quests.. then we did many moogle runs in the evening (port back to gridania, back to moogle.. bla)
you cant compensate this if you are gaining for example just 6 anima in a day.. which means one port per day.
you cant balance casual ANIMA use with people who are doing many things all around in eorzea.
thats why a small optional bonus (like the exp bonus) would be fine. and that bonus isnt around the clock, just when you logged off there.
and i cant say that i have THAT much exp bonus since 1.21 (it lasts for half an hour till an hour) when i log out my low level charas in the INN. its not like that, its just a little help.
Last edited by Tonkra; 04-08-2012 at 11:33 PM.
Not everyone can dedicate a bunch of hours a week to play the game, and it really helps out with crafting and gathering.
<--Giver of yarns, not the giver of darns :3
Follow me on Twitter @Antanias_
((Truth of Mountains)) Also these days seems so hard to find low level pt, so - if you are casual - getting some bonus xp while resting on an inn is a good move imo.
Related to the animas, I think the system works fine as it is now. We just need to learn/get use to save animas over time... new contents (or raids) always make people to teleport here and there all over like crazy... but sometimes taking a some extra min on a ride can be handle... is not that critical... anyway, sometimes take more time to get a full party than you to regen your animas LOL
"Enjoy when you can, and endure when you must." J.W.Goethe
Increasing the Anima reg. will only make the traveling easier, and people won't use Chocobos or Airships or Ferries. Why? because they'll always have anima, because of how much anima they get per day.
That's why this isn't a very constructive thread.. because this thread crys out easy mode.. which we all know how many of those "easy mode" threads we had when the game was free...
We don't need re-visit that sort of thing again :/.
Wait stop!!! LOL ok increaseing anima will only make traveling easier. Um in real life we have what planes, trains busses, subways should I go on? So this is a non-issue. The issue is and will always be regardless of what excuse or excuses you can come up with is that you want to tell people how they should play there game (remember this isnt burger king you cant have it your way). To make traveling easier in a game is no different that how we humans have made traveling easier in real life. Now heres a solution, if players have no animas than lets just let them idle in town and craft or what not, because thats exactly what would happen to a point. So you want people to take an airship or choco, because you have issues w animas. This is a personal problem that those of you who hate animas needs to sort out. Furthuremore if you dont want animas, lets give the whm a teleportation spell, but I know you dont want that either for this or that reason. To the OP nice suggestion even if some in the community disagree.
if that's the case they shouldn't be expecting to be capped in all classes. if you don't have the time to put into a game that's meant to keep people for years then you should either concentrate on the classes you enjoy and want to specialize in or maybe the mmo type of game is not the type of game for you.
http://crystalknights.guildwork.com/
SE tries to make this game enjoyable either to casual, fake pros and pros players... good or not, thats why we get headaches sometimes: can't make everyone happy...if that's the case they shouldn't be expecting to be capped in all classes. if you don't have the time to put into a game that's meant to keep people for years then you should either concentrate on the classes you enjoy and want to specialize in or maybe the mmo type of game is not the type of game for you.
"Enjoy when you can, and endure when you must." J.W.Goethe
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