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  1. #21
    Player
    IkaraGreydancer's Avatar
    Join Date
    Apr 2019
    Posts
    1,245
    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    Quote Originally Posted by TheDecay View Post
    FF16 shows just how little respect you have for your players. Literally nothing in that game is hard outside of one or two hunts, where you have to deliberately underlevel to even make it hard. And on top of that you added those accessibility rings. To make it somehow even easier?

    And what about in FF14:
    1. Healer design
    2. 2-minute meta
    3. Unchallenging dungeons, normal raids, and alliance raids
    4. Easier and easier solo instances
    5. MSQ explaining the same concept 49 times so the player finally gets it
    6. Crafting and gathering stripped of their complexity
    7. Manderville relics
    8. ...etc.

    We seriously don't need to be handheld for every single little thing.

    You know what game got GOTY while FF16 will assuredly not? God of War. Why? Because it respects the player and offers them a good challenge. And players loved it and it sold like hotcakes. Meanwhile to play a CBU3 game like FF14 or FF16 is to be insulted by the developers as they put baby guardrails all over the game.
    We get it. You don't like CBU3. How many times are you going to say it? Better yet why not give that feedback in places for that game? We don't need you wanking off GoW in every thread you make. Jesus Christ...

    Healer design is how it is for better or worse to be more accessible as we had less folks using them at one point.

    We have a 2 minute meta because raid people were complaining back in the day. So they shifted to line things up this way.

    I can't remember a dungeon in years up until Holminster launch that I'd call hard. Holm and Zot imo are the 2 hardest we've gotten. Normal raids have savage if you aren't doing those shut up. Alliance imo is in a nice sweet spot.

    Easier solo instances, I guess we just forgot SE needed to add a new lower difficulty for In From the Cold for a good deal of players. I don't recall that happening often.

    Msq explaining the same concept. Have any examples? Cause I see then add to these concepts when they learn more about it like being able to travel to the 13th and possibly now the First.

    Crafting I can't speak on, gathering imo was boring enough as it is. Streamlining was quite welcome.

    Relics. If you think Exploration zones are "hard" I'd have to disagree. They're fun to a point but they revolve around tedium of the highest order. Them saying "earn the relics your way" isn't them hand holding.
    XIV isn't trying to be a hardcore game nor is XVI. The aim is to appeal to the masses and if you dislike it there many routes to take.
    (3)

  2. #22
    Player Shinkuno's Avatar
    Join Date
    Mar 2015
    Posts
    568
    Character
    Shin Kuno
    World
    Raiden
    Main Class
    Arcanist Lv 10
    Quote Originally Posted by IkaraGreydancer View Post
    We get it. You don't like CBU3. How many times are you going to say it? Better yet why not give that feedback in places for that game? We don't need you wanking off GoW in every thread you make. Jesus Christ...

    Healer design is how it is for better or worse to be more accessible as we had less folks using them at one point.

    We have a 2 minute meta because raid people were complaining back in the day. So they shifted to line things up this way.

    I can't remember a dungeon in years up until Holminster launch that I'd call hard. Holm and Zot imo are the 2 hardest we've gotten. Normal raids have savage if you aren't doing those shut up. Alliance imo is in a nice sweet spot.

    Easier solo instances, I guess we just forgot SE needed to add a new lower difficulty for In From the Cold for a good deal of players. I don't recall that happening often.

    Msq explaining the same concept. Have any examples? Cause I see then add to these concepts when they learn more about it like being able to travel to the 13th and possibly now the First.

    Crafting I can't speak on, gathering imo was boring enough as it is. Streamlining was quite welcome.

    Relics. If you think Exploration zones are "hard" I'd have to disagree. They're fun to a point but they revolve around tedium of the highest order. Them saying "earn the relics your way" isn't them hand holding.
    XIV isn't trying to be a hardcore game nor is XVI. The aim is to appeal to the masses and if you dislike it there many routes to take.
    If you think alliance raids are a "sweet spot" you shouldnt even be allowed to discuss the game here. Because that means you want to turn your brain off, spam your buttons in a random order and then get rewarded with may or may not look good glamour. At that point just watch a movie and randomly hit your keyboard. Same effect.
    (22)

  3. #23
    Player Kazhar's Avatar
    Join Date
    Apr 2022
    Posts
    564
    Character
    Kazek Amilia
    World
    Twintania
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Jojoya View Post
    Why is Savage going to be delayed by at least a week going forward even though in the past they preferred to open it patch day? It's because Savage raiders who are playing a story focused game that's part of a story focused franchise wanted to be able to enjoy the story before they moved into the more challenging version of the content instead of having to rush through it at the start then replay the story later on a different character.
    This is not applicable to FFXVI at all.
    The reason savage got delayed is because of world race + crafted gear which pretty much asked the players to skip all story content if they wanted to be competitive / have access to day one PF. This is never a concern in a single player game, especially one with no competitive scene whatsoever (except maybe speedrunning, but finishing your first casual playthrough faster won't make you better at the game.)
    (20)

  4. #24
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Jojoya View Post
    Why is Savage going to be delayed by at least a week going forward even though in the past they preferred to open it patch day? It's because Savage raiders who are playing a story focused game that's part of a story focused franchise wanted to be able to enjoy the story before they moved into the more challenging version of the content instead of having to rush through it at the start then replay the story later on a different character.


    CBU3 has learned that most players don't want to go hardcore challenge mode from day one. They want to enjoy the content at a casual pace first. Not to mention that having the chance to play through the easy mode first gives them a chance to learn and study base mechanics so they're better prepared going into hard mode.

    Does it not seem reasonable that they might want to incorporate that information into the design of other games?

    If you don't like that design, don't play CBU3 games. Go play God of War. Go play Elden Ring. Stop complaining that a game is easy when all you've experienced is part of the easy mode and haven't managed to unlock the hard mode yet.
    Are you really comparing MMORPG system, which needs to ensure that all players have enough time to catch up, so everyone can start on more equal grounds, to a single player, story-focused game, where none of that matters at all?
    (22)

  5. #25
    Player
    Kranel_San's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    1,058
    Character
    Krann Starwarden
    World
    Zodiark
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Ranaku View Post
    Wait wait wait Gaius/Titanmen, didn't you said in that other thread that you love XIV and play it everyday? At some point you need to decide!

    I believe in you, you can unite the split personalities!
    That's not him. That's an imposter!
    (0)

  6. #26
    Player
    thevanguard's Avatar
    Join Date
    May 2023
    Posts
    49
    Character
    Hunky Vanguard
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by CStrife912 View Post
    However comparing it to GoW is bait...I play both 2018 and ragnarok and they are easy even on normal around the same as 16...
    Show us your stream of you one-shotting all the Valkyries and Berserkers first try. Or steamrolling through Muspelheim first try.

    Lol okay what an obvious way to out yourself as someone who hasn't played GoW or if you did you literally played on "Give Me Story Mode".
    (3)

  7. #27
    Player
    CStrife912's Avatar
    Join Date
    Jul 2015
    Posts
    470
    Character
    Alexia Kusanagi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by thevanguard View Post
    Show us your stream of you one-shotting all the Valkyries and Berserkers first try. Or steamrolling through Muspelheim first try.

    Lol okay what an obvious way to out yourself as someone who hasn't played GoW or if you did you literally played on "Give Me Story Mode".
    No I was comparing the core story mode itself...its not hard (I noticed I didn't completely word my comparison that way but its what I was getting at the core part of the game not optional) What you are saying are optional aspects you only do part of either of the things said in the story the rest is optional go out and do it when you want those I will agree give challenge but S rank Hunts in 16 can put up just as much of a fight honestly. It is ok to spin what I said to fix your narrative but I never said OPTIONAL stuff I said the core story side of things. But yeah just misquote or edit a quote to continue your narrative titanman its ok
    (1)
    Last edited by CStrife912; 06-26-2023 at 07:18 PM.

  8. #28
    Player
    thevanguard's Avatar
    Join Date
    May 2023
    Posts
    49
    Character
    Hunky Vanguard
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by CStrife912 View Post
    ...
    Yes and a single Valkyrie in GOW requires more finesse and mastery than all of the hunts in FF16 combined. OP wasn't comparing GOW story to FF16 story.
    (1)

  9. #29
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,175
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Got to agree that putting the hard mode behind completion of the game is a strange choice because I wouldn't feel like replaying it. Even in FFXIV I skip cutscenes on alts and I would probably do the same in FFXVI if I played it a second time unless the cutscenes were extremely short.

    I won't even be playing it a first time though because there is no PC version and I'll have already watched it by the time there is. But it does look like a really good game and a good story.

    Quote Originally Posted by Jojoya View Post
    Why is Savage going to be delayed by at least a week going forward even though in the past they preferred to open it patch day?

    CBU3 has learned that most players don't want to go hardcore challenge mode from day one. They want to enjoy the content at a casual pace first.
    Normally I don't disagree with you, but your point isn't relevant to FF16.

    The reason people skip the story to do savage in FF14 is because of the pressure of it being a multiplayer game. There are raid teams waiting for you that you don't want to let down by watching story for hours and it puts a real pressure on you.

    Even now when the normal modes release a week earlier, a whole party is waiting for me to finish the cutscene and some of them finish it faster than me or skip what they think is useless dialogue and get through it faster than me and I feel I am letting them down a bit by taking so long.

    Before the week delay, some of those teams were trying to race as well and they couldn't be certain that the other teams didn't skip. In FF16, different players can race against eachother but it's a story game so all it's going to achieve in FF16 is destroying a large part of what they are playing it for, the fantasy story. A lot of the immediate pressures like a raid team waiting for you in FF14 aren't really there.
    (8)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  10. #30
    Player
    caffe_macchiato's Avatar
    Join Date
    Aug 2021
    Posts
    720
    Character
    Macchi Ato
    World
    Balmung
    Main Class
    White Mage Lv 93
    Wrong. You see, you (OP) are actually Gaius Drakon, the ultimate final boss of the forums. We do not like you.

    Therefore, we all love the 2-minute meta, casualizing all content, and turning FFXIV into a cutscene and AFK simulator.

    Alright fellas, Gaius has been defeated yet again. We can all go back to playing our other games while pretending to love FFXIV and hate the naysayer "trolls".
    (18)
    Any post associated with this account is satire and intended purely for entertainment value. At no point has anyone associated with this account ever condoned, encouraged, committed or abated actions that violate the FINAL FANTASY XIV User Agreement.

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