
Originally Posted by
Valence
There is no easy answer to this for the simple reason that ranged jobs depend heavily on the non ranged jobs of your team. If those get overrun/overwhelmed, or just don't care or play properly, your backlines suddenly become wide open and you get melees running rampant everywhere. When this happens it's a losing battle, because ranged jobs for most of them are the better jobs at applying AoE/damage pressure, but are hard countered by a lot of melees (esp MNK, SAM, RPR, DRG, or even more occasional ones like LB WAR, or DPS GNB). If you do not get support from your team, it's already a win for the melees because they're denying your team more than you're denying them if they keep you busy fighting them and eventually potentially dying.
Shaking melees off your back is usually a delicate balance of not getting exposed yourself to the enemy ranged (attracting all fire like melees usually do, except you're not a melee able to sustain that), and not fleeing away from your team, leaving you extremely exposed. The trick is to make the enemy melees over commit on you and delay as much as you can with your tools (Guard, Purify, Recuperate, Warden's and Repelling on BRD, etc) until your buddies managed to kill the melee or shake them off. Good melee players at higher levels are actually very good at picking off lone targets by harassing backlines, and if your team doesn't help you then everybody loses (which happens even at crystal because a lot of melee players think that if you die to someone else as a ranged, you deserve to die, which is stupid).
This is what I do think that no matter the ranged job, even if fully designed for DPS/cc like SMN, BLM, MCH, you're still inherently part support and cannot function on your own, unlike a team of melees/healers.
BRD is still a perfectly capable job even if the nerf hurt.
Also no, MCH is NOT a carry job by far. People don't realize how it relies heavily on a good team, for the simple reason that the job strives on opportunities and ticks around those hard. If your team doesn't allow you opportunities for targets to snipe/secure kill, then your job value plummets down to oblivion. But it's a good job though for sure.