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  1. #1
    Player
    Myrha_Lhlalheva's Avatar
    Join Date
    Mar 2018
    Posts
    83
    Character
    Myrha Lhalheva
    World
    Famfrit
    Main Class
    Dancer Lv 90
    Quote Originally Posted by kayll View Post
    I don't agree with partywide damage buffs being "indeterminate" ,especially ones that just exist on you in an aura like Bards,They are almost always in play in the background and increasing your teams damage, probably enabling kills on players that would get away with minimal amounts of HP otherwise.

    Sustained damage helps in the background as well,People aren't going to push into you with Half HP/Half MP, they are going to be the in back using an elixir and if someone is in the back and using elixir they aren't pushing the crystal and they aren't there setting up burst on your team.
    Is it hard to calculate the value of that? Well yeah cause you can't see the future,but saying it does nothing doesn't seem fair.
    "Indeterminate" means "can't be calculated" by the way, not "ineffective." Like you said, I have no way of seeing the future. If I have no way to calculate a value, I have no way to rank jobs based on a value that doesn't exist. If you can come up with a way to actually calculate sustained DPS, I'll gladly implement it.
    (0)

  2. #2
    Player
    kayll's Avatar
    Join Date
    Jun 2023
    Posts
    99
    Character
    Kayll Ava
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Myrha_Lhlalheva View Post
    "Indeterminate" means "can't be calculated" by the way, not "ineffective."
    I know what it means, That's why I listed Bards 30 yalm aura buff that has 100% uptime and applies a damage buff to party members who are within 30yalms and anyone who walks within 30yalms. It has a nearly 100% uptime for your entire team the entire game, This seems easy to calculate to me?
    As for others with less than 100% uptime,You use the "AoE CC's will be calculated as if hitting 3 targets" to calculate CC capability, you could do the same for something like Red Mages Frazzle/Magicked Barrier for a measurement of Utility.
    You came up with complex ways of calculating every other category but couldn't for other things which makes the tier list end up seeming biased.
    (0)

  3. #3
    Player
    Myrha_Lhlalheva's Avatar
    Join Date
    Mar 2018
    Posts
    83
    Character
    Myrha Lhalheva
    World
    Famfrit
    Main Class
    Dancer Lv 90
    Quote Originally Posted by kayll View Post
    I know what it means, That's why I listed Bards 30 yalm aura buff that has 100% uptime and applies a damage buff to party members who are within 30yalms and anyone who walks within 30yalms. It has a nearly 100% uptime for your entire team the entire game, This seems easy to calculate to me?
    As for others with less than 100% uptime,You use the "AoE CC's will be calculated as if hitting 3 targets" to calculate CC capability, you could do the same for something like Red Mages Frazzle/Magicked Barrier for a measurement of Utility.
    You came up with complex ways of calculating every other category but couldn't for other things which makes the tier list end up seeming biased.
    Okay, my misunderstanding. But think about it. If I can't calculate sustained damage, how am I going to calculate a damage buff? Which jobs are on my team? How often are they using their burst windows? I can't assign value to something that modifies another, incalculable value. Unless you think jobs should just be graded by comparing the raw % values? But then you'd have to consider how to weigh range, LoS, target requirements, cooldown, and other things. There are way too many factors that cannot be controlled for, and no way to accurately score utility as a criterion. That's just one of the limitations of the methodology--if you think BRD should be A tier by dint of utility alone, or RDM utility pushes it into S tier or what have you, then I'm not going to stop you from making that judgment. I can only present you the numbers that I CAN calculate--hence the big disclaimer at the very beginning of the OP that nobody seems to have read.

    Also, BRD has two separate 5% damage buffs, which matters because buffs are multiplicative. One of the buffs does have 100% uptime, but the other is only a 10s duration on a 20s cooldown.
    (1)