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  1. #11
    Player
    Pet_me's Avatar
    Join Date
    Feb 2021
    Posts
    4
    Character
    Pet Me'please
    World
    Zalera
    Main Class
    Fisher Lv 90
    I feel like you don't even know what whm lb does
    (0)

  2. #12
    Player
    Pehko's Avatar
    Join Date
    Jun 2023
    Posts
    1
    Character
    Usada Pekora
    World
    Leviathan
    Main Class
    Astrologian Lv 50
    The class I play: F tier

    Every other class: S tier
    (1)

  3. #13
    Player
    TiraMsu's Avatar
    Join Date
    Nov 2022
    Posts
    7
    Character
    Tira Mitsu
    World
    Famfrit
    Main Class
    Samurai Lv 90

    Please send me the spreadsheets.

    I am very curious as to how you determined the maths and what statistical analysis you used and how much variance was taken into account.
    (0)

  4. #14
    Player
    PineapplePudding's Avatar
    Join Date
    Jul 2019
    Posts
    3
    Character
    Pumpkin Poundcake
    World
    Anima
    Main Class
    Machinist Lv 70
    Why is a heavy cleave pressure job like dancer, 3 in aoe? You should be angling your damage
    (0)

  5. #15
    Player
    Myrha_Lhlalheva's Avatar
    Join Date
    Mar 2018
    Posts
    83
    Character
    Myrha Lhalheva
    World
    Famfrit
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Chelsee View Post
    No (The message you have entered is too short. Please lengthen your message to at least 10 characters.)
    Lol if you have nothing productive to contribute then why even post. I'd like to know why you think this is an inaccurate system, and maybe what you'd do better.

    Quote Originally Posted by kayll View Post
    Is there a reason why you excluded things like utility (buffs to damage/reductions to damage taken) and sustained damage?
    Partywide damage buffs are too indeterminate to calculate, and self-only buffs/debuffs were factored into the math already. Sustained damage is also largely indeterminate and almost impossible to calculate--and honestly, it's not a big factor in the actual game itself. Almost all combat in Crystalline Conflict is decided by properly placed burst. The only value you get out of sustained DPS is the possibility of forcing out a Recuperate, which can easily be Elixir'd back--if the skirmishing is light enough that you have time to leverage sustained poke, then it's light enough to LoS and Elixir.

    Quote Originally Posted by Pet_me View Post
    I feel like you don't even know what whm lb does
    I am keenly aware of exactly what WHM LB does and how often it's up. Again, I'm not in any way saying that it's a bad or low-value LB--but it CAN be played against. Compare AST LB, which has precisely zero counterplay and arguably vastly more value. I get that WHM is big scary laser with tons of value attached, but with correct positioning and good usage of crowd control nullification, you can turn WHM LB into "18k damage to one person with tons of value attached", which is honestly approaching playable. It's not like AST LB, which strangles the fight with overwhelming numerical superiority.

    Quote Originally Posted by Pehko View Post
    The class I play: F tier
    Every other class: S tier
    LOL a majority of the jobs are clumped in B tier, don't be daft about it. Unless you think none of the scoring criteria are valid or that I'm purposely omitting some criterion in which BRD would excel above all other jobs, there's not really any sort of manipulation I can do to make BRD look bad on purpose. Especially after the nerfs, I don't think there's any pretending that BRD is actually a good and competitive job when compared to things like DRG.

    Quote Originally Posted by TiraMsu View Post
    I am very curious as to how you determined the maths and what statistical analysis you used and how much variance was taken into account.
    Add me on discord @ nadoP! I'll DM you the sheets, and that way you can ask any further/more detailed questions in DM's.
    (2)
    Last edited by Myrha_Lhlalheva; 06-25-2023 at 12:03 PM.

  6. #16
    Player
    Pet_me's Avatar
    Join Date
    Feb 2021
    Posts
    4
    Character
    Pet Me'please
    World
    Zalera
    Main Class
    Fisher Lv 90
    Disengaging from a buff is impossible
    (0)

  7. #17
    Player
    Myrha_Lhlalheva's Avatar
    Join Date
    Mar 2018
    Posts
    83
    Character
    Myrha Lhalheva
    World
    Famfrit
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Pet_me View Post
    Disengaging from a buff is impossible
    It's not impossible, but there is no free lunch. Disengagement means giving space, and the game mode is literally tug of war. Giving space is kind of a fundamental loss condition if you do it enough.
    (0)

  8. #18
    Player
    anna-steele's Avatar
    Join Date
    Aug 2022
    Posts
    181
    Character
    Anna Steele
    World
    Exodus
    Main Class
    Summoner Lv 100
    they are all F teir for me

    F for fun, that is
    (0)

  9. #19
    Player
    Aiheart's Avatar
    Join Date
    Nov 2016
    Posts
    63
    Character
    Aiv Vindheart
    World
    Sophia
    Main Class
    Arcanist Lv 90
    CrYsTaLLinE CoNFLiCt
    (0)

  10. #20
    Player
    kayll's Avatar
    Join Date
    Jun 2023
    Posts
    99
    Character
    Kayll Ava
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Myrha_Lhlalheva View Post
    Partywide damage buffs are too indeterminate to calculate, and self-only buffs/debuffs were factored into the math already. Sustained damage is also largely indeterminate and almost impossible to calculate--and honestly, it's not a big factor in the actual game itself. Almost all combat in Crystalline Conflict is decided by properly placed burst. The only value you get out of sustained DPS is the possibility of forcing out a Recuperate, which can easily be Elixir'd back--if the skirmishing is light enough that you have time to leverage sustained poke, then it's light enough to LoS and Elixir.
    I don't agree with partywide damage buffs being "indeterminate" ,especially ones that just exist on you in an aura like Bards,They are almost always in play in the background and increasing your teams damage, probably enabling kills on players that would get away with minimal amounts of HP otherwise.

    Sustained damage helps in the background as well,People aren't going to push into you with Half HP/Half MP, they are going to be the in back using an elixir and if someone is in the back and using elixir they aren't pushing the crystal and they aren't there setting up burst on your team.
    Is it hard to calculate the value of that? Well yeah cause you can't see the future,but saying it does nothing doesn't seem fair.
    (1)

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