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  1. #181
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,307
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Rithy255 View Post
    I feel like the magic healing on Paladin is kind of ugh, theirs so much of it and the sustain is really strong but at the same time it feels useless when you don't need it and out of your hands, Removing Pld's self healing from magic and reducing/changing Shelltrons sustain up for more controlled sustain on Something like Clemency (that's also ocgd) would be really nice for MT/OT PLD.

    Right now (In terms of "healing") it feels like PLD's more selfish then warrior? with it's healing which is kind of weird.. Not to say paladin lacks group/target healing I just think the Self sustain could be toned down alot for targetable sustain such as getting a free clemency here and there every minute, Warrior should also stop having teammate healing personally, also reduce its aoe sustain capabilities even if that's not important for savage ect. Healers shouldn't expect to afk because they got funny infinite self healing axe tank.
    Maybe it'd be op but why not change cover into an ability like sages kardion?
    You can heal your other tank instead as an off tank or swap it on to people to give them heals with your burst
    cover is already so incredibly situational when intervention generally saves the player too without you taking full damage
    (1)

  2. #182
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,854
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Reimmi View Post
    Maybe it'd be op but why not change cover into an ability like sages kardion?
    You can heal your other tank instead as an off tank or swap it on to people to give them heals with your burst
    cover is already so incredibly situational when intervention generally saves the player too without you taking full damage
    I mean, it still doesn't really fix the simple fact that untimeable cure-ppgcd is, well, kinda boring. The only optimization available to it is to try to take sufficient damage before it starts going that it doesn't overheal. Remove half of even that component, though, and it's arguably even duller.

    That is to say, if anything, the fact that our Req actions only heals us makes it more interesting than otherwise, since it gives us some added complexity to our swapping in and out of MT position, at least.
    (0)

  3. #183
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Reimmi View Post
    Maybe it'd be op but why not change cover into an ability like sages kardion?
    I would honestly prefer if they made Cover a role skill that all tanks can access. The utility and creativity you can have when both tanks can use Cover far outweighs its exclusivity to PLD. On that note, they really need to rework blocking in this game so you don't get situations like in DSR. I also feel like blocking is heavily underused as another form of ehp mitigation that is exclusive to PLD similar to how WAR has ToB and DRK has TBN. They had an interesting idea back in ARR with different shields offering different mitigations that paired well with Bulwark (which we ironically got back).

    I'm not saying go back to that but the synergy of your equipment affecting your cds is something only WAR has taken full advantage of. I still feel like WAR is the best designed job in the game because of its interaction with its cds, in relation to its gameplay loop. You only need to go back to HW when STR accessories pushed WAR over the top to see my point. Maybe one day the devs will realize that blocking can be as strong as TBN or stronger if they decide to make blocking additive instead of multiplicative. Hypothetically in that scenario, if you pair Bulwark with Sentinel and blocking is a 20-30% mitigation, suddenly the value of healing decreases when you are literally taking 50-60% less dmg. Though I'm sure the glory days of busted defensives are long behind us.
    (1)

  4. #184
    Player
    Zofian's Avatar
    Join Date
    Jun 2020
    Posts
    124
    Character
    S'hozqha Kalaquaz
    World
    Shinryu
    Main Class
    Arcanist Lv 2
    There are both positives and negatives to the rework. Sad to lose the Damage-over-time skill. But the backend clashes with requiscat and other skills were fixed. Overall a clear net gain in playability in my eyes though. I do hope that Fated Circle becomes level 70 someday (currently 72), and have Holy Circle now apply the DoT we lost, even if it were just 10 potency for 30 seconds (Holy Circle is an AoE so it would apply a dot to multiple enemies at once, which would make things interesting).
    (0)

  5. #185
    Player
    Metricasc's Avatar
    Join Date
    Jun 2020
    Location
    Ul'dah
    Posts
    46
    Character
    Adrian Montoya
    World
    Ravana
    Main Class
    Paladin Lv 100
    the major plus sides is that the current foundations can be built upon for 7.0 and later and that there is more active forms of thinking about keeping uptime in fights.

    comparatively this rework isn't near as bad as the SMN rework in 6.0 which removed quite a lot things the class had previously for a rotation where you literally press 1 button 80% of the time, 6.3 PLD is solid in its simplicity, and the atonement change allowing for pulled atonements for FoF (atonement shifting in a way when you think about it)

    it also addressed 2 of the core issues the class had going for it since 6.0 came out, that being how incompatible with how it is in the 2 min burst windows and how few self mitigations the class had. (it had one less self mitigation tools than other tanks)

    cover still being dead since the mit was removed from it is still a weird choice.

    i've done DSR on PLD pre rework and the class was a literal nightmare to prog though with, so perhaps that defs changed my perspective on how i didn't really care about the rework overall despite playing PLD since late Stormblood.
    (0)

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