Quote Originally Posted by Heroman3003 View Post
I love how this forum's denzinens claim anything not being constantly in flood of new content is 'being killed' when in most other games that wording is reserved for things being outright removed.
There's a difference between past content simply not getting updates... and said content being emptied of a majority of its incentives, having its scaling/difficulty mangled, etc. Even when the content may still be available, the experience of it, and community around it, may very well be gutted in ways that could have otherwise been pretty easily avoided. And when the benefits of not letting the content 'die', then, would seem plenty worth those efforts, yes, letting that content die out would seem a fairly active measure.

At that point, it's not such hyperbole to say the content was "killed off", especially given that literally removing content takes more effort than just leaving it as it was, and the phrase would otherwise point at an even less realistic and more extreme happenstance.