thats not entirely true, there IS a counter play but.... you wont like it.DRK and DRG alone aren't exactly an issue, there is not much you can do when 2 o 3 people coordinates their LBs or skills to combo your raid.
If you want to fix DRK/DRG Meta just rework the DRK limit break because they can dive 1vs60 and don't give a fuck because their Limit break its completely/utterly OP . 10 seconds of invulnerability its just too much there is no counterplay to it


Then just... ignore them? Go attack other non invuln targets. You guys wanted a counterplay to invuln targets and now that you have one you're complaining about it. It's not like they're even that dangerous once they've popped their LB off and clearly haven't wiped your alliance.



SE just needs to cap the salted earth at 5 targets, so it is not affected in 5v5 yet not broken in frontline.
ANet did that in gw2 to balance their 5v5 and massive scale pvp.


Ideally all AOEs should be capped at 5, not just salted earth.
Arguably the pull effect of Salted Earth should just be changed to a stun as well. A huge part of the issue of the ability, and what makes it work ridiculous well with DRG, is the pull effect.
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