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  1. #1
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    776
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Archeron View Post
    The solution to salted earth is to fix the slow server ticks and funky animations that decide to pull you from 10x further away than the spell is supposed to.

    Dragoon shatter isn't much of an issue imo. They already reduced the AoE shatter potency, if they're coordinating LB's they deserve whatever kills they score.

    DRK and DRG alone aren't exactly an issue, there is not much you can do when 2 o 3 people coordinates their LBs or skills to combo your raid.

    If you want to fix DRK/DRG Meta just rework the DRK limit break because they can dive 1vs60 and don't give a fuck because their Limit break its completely/utterly OP . 10 seconds of invulnerability its just too much there is no counterplay to it
    (5)

  2. #2
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by AnnRam View Post
    DRK and DRG alone aren't exactly an issue, there is not much you can do when 2 o 3 people coordinates their LBs or skills to combo your raid.

    If you want to fix DRK/DRG Meta just rework the DRK limit break because they can dive 1vs60 and don't give a fuck because their Limit break its completely/utterly OP . 10 seconds of invulnerability its just too much there is no counterplay to it
    thats not entirely true, there IS a counter play but.... you wont like it.
    (0)

  3. #3
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    776
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Towa-Musa View Post
    thats not entirely true, there IS a counter play but.... you wont like it.
    Because spending CC in a obvious invulnerable target its a good trade.
    (0)

  4. #4
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by AnnRam View Post
    Because spending CC in a obvious invulnerable target its a good trade.
    Nope, just knock them off a cliff.
    PLD and DRK still die from gravity even when invuln.
    (0)

  5. #5
    Player
    Zush's Avatar
    Join Date
    Jun 2023
    Posts
    1
    Character
    Zushakon Odi
    World
    Sagittarius
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Towa-Musa View Post
    Nope, just knock them off a cliff.
    PLD and DRK still die from gravity even when invuln.
    Oh yes, just let me pull out my POCKET CLIFF I bring with me everywhere in case I happen to run into a drk.
    (4)

  6. #6
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Zush View Post
    Oh yes, just let me pull out my POCKET CLIFF I bring with me everywhere in case I happen to run into a drk.
    Yall had one then you complained about it. at this point imma just call it a skill issue and move on.
    (0)

  7. #7
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    Quote Originally Posted by Zush View Post
    Oh yes, just let me pull out my POCKET CLIFF I bring with me everywhere in case I happen to run into a drk.
    Then just... ignore them? Go attack other non invuln targets. You guys wanted a counterplay to invuln targets and now that you have one you're complaining about it. It's not like they're even that dangerous once they've popped their LB off and clearly haven't wiped your alliance.
    (1)

  8. #8
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    653
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    SE just needs to cap the salted earth at 5 targets, so it is not affected in 5v5 yet not broken in frontline.
    ANet did that in gw2 to balance their 5v5 and massive scale pvp.
    (4)

  9. #9
    Player
    Xylira's Avatar
    Join Date
    Feb 2021
    Posts
    204
    Character
    Xylira Mierqid
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Eastwall View Post
    SE just needs to cap the salted earth at 5 targets, so it is not affected in 5v5 yet not broken in frontline.
    ANet did that in gw2 to balance their 5v5 and massive scale pvp.
    Ideally all AOEs should be capped at 5, not just salted earth.

    Arguably the pull effect of Salted Earth should just be changed to a stun as well. A huge part of the issue of the ability, and what makes it work ridiculous well with DRG, is the pull effect.
    (4)

  10. #10
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    Quote Originally Posted by AnnRam View Post
    DRK and DRG alone aren't exactly an issue, there is not much you can do when 2 o 3 people coordinates their LBs or skills to combo your raid.

    If you want to fix DRK/DRG Meta just rework the DRK limit break because they can dive 1vs60 and don't give a fuck because their Limit break its completely/utterly OP . 10 seconds of invulnerability its just too much there is no counterplay to it
    There is a counterplay to DRK LB. They still take fall damage, obviously not applicable in every scenario but you can definetely punish Dark knights in select locations.
    (2)