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  1. #1
    Player
    CStrife912's Avatar
    Join Date
    Jul 2015
    Posts
    470
    Character
    Alexia Kusanagi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Stormpeaks View Post
    Thank you for your concern, I'm okay though I have the right to my opinion, however looking at how you cant accept that others have a different opinions than yours, I'd be more worried if I was you
    You said above there are no wrong opinions yes and no it’s more uninformed personally. Like if I showed you a ton of games on ps3 that look worse even ps4 games you likely wouldn’t concede. There are other aspects here yes 16 isn’t up there with best so far this gen but it’s art direction will carry it like it does with 14. 14 while not being overly pretty is carried by ok textures and good art direction. FFX being your fav is questionable jkjk it’s good I’m personally a FF9 lover. But what 16 does is for around 90% or the time runs in real time… you couldn’t do this on a ps3 or as they’ve said on a ps4 (you couldn’t real time but you could pre render or video format cutscenes to mask loading I suppose) but that didn’t match what they wanted to portray.

    The main gripe I have is they have decided to use ray tracing by default which is a notorious performance hit/slog on ps5 and series x. Yeah it makes the PBR rendering and lighting look really nice most of the time but they could have gained so much performance and resolution increase just going with a more traditional lighting/shadow method. Hopefully their fixes alleviate this somewhat down the line but with games like Zelda and Elden ring releasing and being fps dropping prone etc then their would be some double standard those same people moaning here.

    Quote Originally Posted by Mosha View Post
    tbf PS3 is properly Stormpeaks being hyperbolic BUT I would say it doesn't look that much better than FFXV (PC version with the texture pack that being said)
    To be fair 15 does still look good and man I remember that having like 3 performance modes on ps4 pro lol. 16 does win over it though with better lighting and character models. My main issue with ‘console’ 15 was the like flicker hair bloody ugly that was
    (2)

  2. #2
    Player
    Mosha's Avatar
    Join Date
    Apr 2020
    Posts
    648
    Character
    Mosha Mina
    World
    Balmung
    Main Class
    Warrior Lv 96
    Quote Originally Posted by CStrife912 View Post


    To be fair 15 does still look good and man I remember that having like 3 performance modes on ps4 pro lol. 16 does win over it though with better lighting and character models. My main issue with ‘console’ 15 was the like flicker hair bloody ugly that was
    Yeah, when you run that game maxed-out Hairworks was a massive eye sore for the game.
    (0)

  3. #3
    Player Stormpeaks's Avatar
    Join Date
    Jun 2021
    Posts
    2,668
    Character
    Maya Jcb
    World
    Halicarnassus
    Main Class
    Dancer Lv 80
    Quote Originally Posted by CStrife912 View Post
    You said above there are no wrong opinions yes and no it’s more uninformed personally. Like if I showed you a ton of games on ps3 that look worse even ps4 games you likely wouldn’t concede. There are other aspects here yes 16 isn’t up there with best so far this gen but it’s art direction will carry it like it does with 14. 14 while not being overly pretty is carried by ok textures and good art direction. FFX being your fav is questionable jkjk it’s good I’m personally a FF9 lover. But what 16 does is for around 90% or the time runs in real time… you couldn’t do this on a ps3 or as they’ve said on a ps4 (you couldn’t real time but you could pre render or video format cutscenes to mask loading I suppose) but that didn’t match what they wanted to portray.

    The main gripe I have is they have decided to use ray tracing by default which is a notorious performance hit/slog on ps5 and series x. Yeah it makes the PBR rendering and lighting look really nice most of the time but they could have gained so much performance and resolution increase just going with a more traditional lighting/shadow method. Hopefully their fixes alleviate this somewhat down the line but with games like Zelda and Elden ring releasing and being fps dropping prone etc then their would be some double standard those same people moaning here.



    To be fair 15 does still look good and man I remember that having like 3 performance modes on ps4 pro lol. 16 does win over it though with better lighting and character models. My main issue with ‘console’ 15 was the like flicker hair bloody ugly that was
    I can agree with most of what you said but in the end it's a little bit like asking someone if they like X game, for example if you ask me if I like those NBA games or Fifa, I'll tell you that damn it sucks, because I just dont like it and I dont like sports, that's basically the same for me and FF16, to me the graphics dont look very good and also I really dislike the combat as I said that came after FFX, it's too "real time" for me, I prefered to have turn based at my own pace.

    Also I agree about ray tracing and stuff, it's all about the "shiny" but in exchange the performances are worse and in some cases people have to use performance mode which in the end makes it worse than it would be.

    Quote Originally Posted by Deo14 View Post
    AAA gaming in general didn't have significant graphical evolution since first half of 2010s. Witcher 3 is from 2015, FFXV is from 2016, DMC5 from 2019, all of those could easily be released today and would still be praised for their graphics. We've just hit soft cap and everything has diminishing returns. Problem is that latest games for some reason require things like RTX4070+, even though those games look like regular ~2016 titles.

    I agree tbh, there was that one game that came recently (maybe even from SE I dont remember) that required the latest intel cpu's to even work and an rtx 4k, and then I looked at the trailer and I was like "really you need this much of a computer for.. this ?"
    (0)

  4. 06-20-2023 09:20 PM

  5. #5
    Player Stormpeaks's Avatar
    Join Date
    Jun 2021
    Posts
    2,668
    Character
    Maya Jcb
    World
    Halicarnassus
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Korrcen View Post
    Forspoken? That game had ludicrous system requirements. Like absolutely insane asylum requirements for what it offered graphically. I also remember its suggested RAM was like 24 or 32GB. I know games are gonna get to the point they want you to have a $3k+ gaming PC, but Forspoken was not the one.
    I am not sure really, but it was a game that had absolutely crazy minimum requirements and the game looked absolutely terrible lol
    (0)

  6. #6
    Player
    Zebraoracle's Avatar
    Join Date
    Sep 2022
    Posts
    832
    Character
    Zebra Rune
    World
    Gilgamesh
    Main Class
    Sage Lv 90
    Quote Originally Posted by Stormpeaks View Post
    I am not sure really, but it was a game that had absolutely crazy minimum requirements and the game looked absolutely terrible lol
    I'm not super into how games work on a hardware/software level, so my knowledge here is severely limited, but would poor optimization be a cause here?
    (1)

  7. #7
    Player Stormpeaks's Avatar
    Join Date
    Jun 2021
    Posts
    2,668
    Character
    Maya Jcb
    World
    Halicarnassus
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Zebraoracle View Post
    I'm not super into how games work on a hardware/software level, so my knowledge here is severely limited, but would poor optimization be a cause here?
    I'm not extra into it either to be entirely honest, but yeah what you said is pretty much right, it's about poor optimization (I think), people are free to correct me if they know though as I said I dont know much about it
    (1)