Quote Originally Posted by fulminating View Post
I think it’s probably HW>ARR>=SHB>STB>EW
The tonal shift around level 61-63 is something the story just didn’t recover from. It’s also not fun just showing up and almost being guaranteed a clear. The stratification of content is not particularly healthy in my eyes.
Thing is I only feel HW and ARR stuff was considered "hard" due to lack of player experience with the game. 6+ years in normal content probably won't feel as crazy to said person/people. There's also the savage debate ofc but thas for a different camp than myself these days.
EW to me has hit a nice sweet spot. You aren't steamrolling
everything but you also aren't full wiping often either. I can at least say (in my experience ofc) EWs set of raids have killed more than most, even to this day. Shoot p12 is still a bit of a block for me at some parts idk what it is xD
But I'd say if strat is what you're after the game clearly puts out where you'll get it from. Savage, Unreal, Ultimate.

As for the tonal shift that's for the better imo. Many things in ARR and even some aspects of HW are very one dimensional. Not something I particularly care for and that pivot was smart. The pivot has only helped make the game more n more successful so I couldn't objectively call it bad even if I wanted