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  1. #31
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,240
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    merging them seems like a goof idea to me.
    (1)

  2. #32
    Player JamieRose's Avatar
    Join Date
    Oct 2019
    Posts
    750
    Character
    Staribbon Xu
    World
    Maduin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Iscah View Post
    The Dead Ends has basically ensured I will not sign up for the low 90 roulette this time around. It's just miserable to go through, even if that is the whole point of it.
    (0)

  3. #33
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Shurrikhan View Post
    That would actually be a further reason to combine the two, as then those catching up on MSQ dungeons prior to the current patch would have far more players sourcing their matchmaking as compared to just the separate and relatively unrewarding 90 Roulette...
    It MIGHT be... unless say you'd reduce the people who need their tomes capped in an efficient manner as well... it is a balance.

    So perspective, again, is important.
    (0)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  4. #34
    Player
    Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,912
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Id like them to do that too. I also think come the expansion they need to create an additional roulette because 50/60/70/80/90 is gonna suck seeing the same lower lvl dungeons. Can you also remove the 4 man trials from leveling and add them into main story roulette or split leveling into two i.e 15-60 61-100
    (0)

  5. #35
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Krotoan View Post
    It MIGHT be... unless say you'd reduce the people who need their tomes capped in an efficient manner as well... it is a balance.

    So perspective, again, is important.
    How would the number of people who want to cap their tomestones efficiently be adjusted by combining otherwise overly narrow roulettes?

    The only way for that to happen is for a competing option within a different content form and opposite efficiency (such as enjoyment) to have improved more greatly than that efficiency.

    Were we to have less repetitive results from the roulette, though, that'd generally improve the enjoyment, regardless of whether the Level 90 Roulette rewards would likewise be integrated into the Expert Roulette ones (personally, I'd rather they not be, as it's already a fairly overtuned reward, from which, again, more players in need of matchmaking for MSQ dungeon clears could benefit indirectly if the roulettes were combined).
    (0)

  6. #36
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    I'd like 50/60/70/80 + 90 roulette to be merged into a new expert roulette, rewarding all 3 types of tomestones. The latest dungeon should give the same rewards as expert roulette currently does, and it should be excluded from the roulette. Then people would have a choice to run the latest dungeon for the novelty or for the gear, or they can run a random older dungeon for the same amount of tomes.

    Expert roulette -> current patch dungeon outside of roulette (140 caus + 90 comedy, same as now)

    50/60/70/80 + 90 -> New expert roulette (100 poe + 120 caus + 90 comedy daily bonus)
    (0)

  7. #37
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Reinha View Post
    I'd like 50/60/70/80 + 90 roulette to be merged into a new expert roulette, rewarding all 3 types of tomestones. The latest dungeon should give the same rewards as expert roulette currently does, and it should be excluded from the roulette. Then people would have a choice to run the latest dungeon for the novelty or for the gear, or they can run a random older dungeon for the same amount of tomes.

    Expert roulette -> current patch dungeon outside of roulette (140 caus + 90 comedy, same as now)

    50/60/70/80 + 90 -> New expert roulette (100 poe + 120 caus + 90 comedy daily bonus)
    I'd second this if the older dungeons were upscaled (allowing us to play at the maximum level we have unlocked, without requiring us necessarily to hit 90, with about the difficulty of those dungeons at their minimum item level or slightly harder). Without that, I'm a bit on the fence.
    (0)
    Last edited by Shurrikhan; 06-15-2023 at 05:30 PM.

  8. #38
    Player
    Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,912
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I'd second this if the older dungeons were upscaled (allowing us to play at the maximum level we have unlocked, without requiring us necessarily to hit 90, with about the difficulty of those dungeons at their minimum item level or slightly harder). Without that, I'm a bit on the fence.
    I agree the skills you get at lower levels is becoming more and more boring and im sure once 100 comes more skills will be pruned from the lower levels.
    (0)

  9. #39
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Shurrikhan View Post
    How would the number of people who want to cap their tomestones efficiently be adjusted by combining otherwise overly narrow roulettes?
    if you combined the narrow expert with the wider 90's you would drive away a certain percentage of "oh god not that dungeon" people. Increasing the queue time and perhaps making it not so efficient anymore. Especially if you didn't want to play say healer or tank. Just in theory. I'm constantly reminded that things that seem simple and straightforward to me, are absolute nightmares for others to even consider and they will vehemently avoid anything other than the strictest adherence to the best possible experience.

    Like a 20 minute run for me is oh wells. For others it seems to be ultimate why even bother doing them at all territory.
    (0)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  10. #40
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Krotoan View Post
    If you'd like to belittle and misrepresent my contribution then I guess? What do you want then? Only intense argument or agreement?
    How exactly is it belittling to point out that your reasoning is vague? You mention reasons unrelated to efficiency, without elaborating further.

    Quote Originally Posted by Krotoan
    I'm not here to stand in peoples way, I'm here to actually think about what that proposal means and maybe think about why it hasn't been done yet.
    Your initial post seems to indicate otherwise, with a preference to "do a dungeon I KNOW back and forth", and telling people to just not do the expert dungeon if they don't like it.

    Quote Originally Posted by Krotoan
    That's because all you're thinking about is personal benefit.
    But you brought up rewards as one of the possible reasons why the roulettes are split, so I'm obviously going to compare said rewards to see if this is a solid reason.

    Quote Originally Posted by Krotoan
    The roulettes primarily exist to allow older content to be relevant and run. That is their purpose.
    The old expert dungeons remaining as part of the expert roulette would likely result in those dungeons being run far more often over the course of the expansion, compared to how many people would run them in the lvl 90 roulette. At worst, they would stay just as relevant as they are currently.
    Rest of the paragraph doesn't seem all that relevant in a topic specifically about expert/lvl 90 roulette.

    Quote Originally Posted by Krotoan
    When all you look at is "what do I get out of this for me" it's easy to ask for your favorite things to be more efficient. But I'm also reminded of the quote:
    There is a point where optimization needs to take a backseat to the longevity, engagement, and overall health of the game.
    Ah yes, that overused quote. Again, you were the first to state "why remove an option for some more rewards?"
    OP isn't asking for their favourite things to be more efficient, nor am I. They're asking for expert roulette to have more variety, rather than it being a coinflip.

    Quote Originally Posted by Krotoan
    I'm not a dev. I don't know if these are actually the reasons it still exists, but it couldn't hurt to think about that aspect right?
    The likely reason I can think of this split, is that SE is simply used to their process of "new expert dungeon in, oldest expert dungeon out."
    This "if it ain't broke, don't fix it" design philosophy can be seen in the rest of the game as well.
    (2)

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