Quote Originally Posted by Nezerius View Post
So you basically have nothing against OP's suggestion, other than a vague "Well there's reasons for why they're separated!"?
If you'd like to belittle and misrepresent my contribution then I guess? What do you want then? Only intense argument or agreement?

I'm not here to stand in peoples way, I'm here to actually think about what that proposal means and maybe think about why it hasn't been done yet.



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Quote Originally Posted by Nezerius View Post

I'd be curious what those non-efficiency reasons are, because the current rewards for these two roulettes combined certainly don't look all that efficient when it comes to obtaining capped tomestones.
That's because all you're thinking about is personal benefit. The roulettes primarily exist to allow older content to be relevant and run. That is their purpose. As a reward, people are given tomestones and other rewards, with balance changes being had when something becomes exceedingly undesirable to run like the MSQ "omg this is taking so long but don't you DARE skip the cutscenes" runs. There are also those who just want to run other content or do something different or avoid certain dungeons or considerations as to which and what dungeons aren't being run and becoming roadblocks for people.


When all you look at is "what do I get out of this for me" it's easy to ask for your favorite things to be more efficient. But I'm also reminded of the quote:
“Given the opportunity, players will optimize the fun out of a game”
There is a point where optimization needs to take a backseat to the longevity, engagement, and overall health of the game.


I'm not a dev. I don't know if these are actually the reasons it still exists, but it couldn't hurt to think about that aspect right?