personally i think SMN has a strong identity and a fun rotation and that is all i need from it, i dont need a needlessly complicated rotation, there are other jobs for that, SMN is intuitive to the point where i dont have to learn a clunky rotation off the balance, i dont have to have it simed every patch to redefine my opener, its simple yes, but fun, and accessible to everyone.

i play this game to relax, and sometimes i want a class that allows that, this is not a job, stop trying to make me jump threw so many hoops to just enjoy content.